Crazy Teleporter: Zombie Edition by doctorscientist
Explaination:
Crazy Teleporter was made with Unity 3d, Qubicle Constructor, Paint.NET and contains no base libraries. It has no sound at this time.
The Download:
The download is a Unity webplayer build. Double click on the html document to start it up. If you have Unity I have noticed that having it open can interfere with the webplayer sometimes so I would recommend closing and instances of unity before playing.
Control:
WASD + Mouse controls, left mouse shoots, right mouse drops science potions(these do nothing but look cool). Rotate the mouse wheel to change your firing angles. You fire where your little arms point.
Game Play:
The game takes place on a 5/5 grid of teleporters that teleport you around every 10 seconds. Shoot the current active(the glowing ones) teleporter to stop a jump and reset the clock. When the count down reaches 3 of 10 seconds I deliberately slow the game down to help the user make a last second decision. Every 10 SECONDS you teleport to a random position.
When you kill Zombies collect their skulls(they drop them sometimes.
Have fun because you cant die or take damage in the build I submitted:
awesome times :DD.
Crazy Teleporter was made with Unity 3d, Qubicle Constructor, Paint.NET and contains no base libraries. It has no sound at this time.
The Download:
The download is a Unity webplayer build. Double click on the html document to start it up. If you have Unity I have noticed that having it open can interfere with the webplayer sometimes so I would recommend closing and instances of unity before playing.
Control:
WASD + Mouse controls, left mouse shoots, right mouse drops science potions(these do nothing but look cool). Rotate the mouse wheel to change your firing angles. You fire where your little arms point.
Game Play:
The game takes place on a 5/5 grid of teleporters that teleport you around every 10 seconds. Shoot the current active(the glowing ones) teleporter to stop a jump and reset the clock. When the count down reaches 3 of 10 seconds I deliberately slow the game down to help the user make a last second decision. Every 10 SECONDS you teleport to a random position.
When you kill Zombies collect their skulls(they drop them sometimes.
Have fun because you cant die or take damage in the build I submitted:
awesome times :DD.
Ratings
| Coolness | 63% | 3 |
| Overall | 2.67 | 915 |
| Audio | 1.44 | 937 |
| Fun | 2.54 | 863 |
| Graphics | 3.69 | 148 |
| Humor | 1.92 | 762 |
| Innovation | 2.69 | 769 |
| Mood | 2.39 | 819 |
| Theme | 2.97 | 730 |
Wish that the baddies were more evenly scattered - sometimes it would take a while to find guys to shoot at.
Very VERY cool!!!
(since the firing angle is fixed to the movement)
the game is great though - loved the graphical style and killing zombies is always fun. good job :)
this might become great on mobile devices if you develop it further