10 second test by echa
Post-compo web version: http://echa.ru/ld/27/post/
Gameplay gif: http://www.ludumdare.com/compo/wp-content/compo2/273708/15601-shot3.gif
Gameplay gif: http://www.ludumdare.com/compo/wp-content/compo2/273708/15601-shot3.gif
| Windows exe, original | https://dl.dropboxusercontent.com/u/29137271/game/48/10_seconds_test.exe |
| Windows exe, Post-compo | https://dl.dropboxusercontent.com/u/29137271/game/10_seconds_test_v1.08.exe |
| Web (HTML5) Kongregate (original) | http://www.kongregate.com/games/e_cha/10-second-test |
| Web (HTML5), post-compo | http://echa.ru/ld/27/post/ |
| Source | https://dl.dropboxusercontent.com/u/29137271/game/48/Project104.gmx.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=15601 |
Ratings
| Coolness | 59% | 3 |
| Overall | 3.71 | 80 |
| Audio | 1.08 | 997 |
| Fun | 3.48 | 160 |
| Graphics | 2.60 | 726 |
| Humor | 1.42 | 959 |
| Innovation | 4.36 | 3 |
| Mood | 2.65 | 612 |
| Theme | 3.27 | 467 |
It is missing one critical thing though: Either queries (for example "What ground am I standing on?") or events ("Start when I hit the floor"). Without those it is just a timing game, and I it feels a bit cumbersome to say "go x seconds right, then x seconds left, then x second right, then left" with this: http://puu.sh/4cfLt/506065b1de.png
I didn't have to use anything but XORs (which you can also build out of an AND and 1 NOT, or an OR and 2 NOTS), and I am not sure how I could've made my solutions easier or more elegant using the other blocks?
Since timing is so essential, I would've liked a prediction mode where I can jump to any time to see where I would be at that point if I'd execute it.
The "advanced" tab should stay open if I open it once - XOR is *very* useful.
The art style is working well for this kind of game.
I missed having sound effects and music. Sound effects can be rather easily created with a microphone and things in the environment or your voice, and for music there are generators like http://abundant-music.com.
Concept and execution are pretty solid, and were it not for the missing queries/events, the game could be also pretty fun to play. Still a nice entry though - good job!
And yes, that's really it!
Good job! That robotic thing is awesome and really like the UI & mecanism!
The tutorial was simple and explained just enough so I was able to play almost right away. The game was actualy fun and I played for almost 1h. I would have play more but one of my condition got stuck under the "go" button and it broke my program :S. Super nice job guys!!
I didn't get very far, but that's a problem with me, not with your game.
One thing to note though, in the Kongregate version (haven't tried the other one) it's possible to click the blocks (of the level) to make them disappear... This can make some levels extremely easy, and I'm pretty sure that's not intended behaviour :P