Train Robbery by moomoo112

[raw]
made by moomoo112 for LD27 (JAM)
Rob a Train!

The game consists of phase-based movement.
#Each phase (Planning & Performing) lasts 10 seconds!
#Click on a robber to bring up an action menu
#Click and drag from an action to where the event should be performed
-Rob & Hostage need to be over a passenger
-Walk does not need to be level with the robbers
-Crouch does nothing
#Tie up or kill all the conductors on the train to win the level.
#Rob passengers for gold. VIP (in yellow cars) give a bonus if tied up at the end of the level.
#Hire more men to take on longer trains

Sorry for the lack of an in-game tutorial.

After some trouble with the compiler a web version of the compo-game is available.

Ratings

Coolness 80% 2
Overall(Jam) 3.31 201
Audio(Jam) 3.35 125
Fun(Jam) 2.87 318
Graphics(Jam) 3.67 183
Humor(Jam) 2.76 210
Innovation(Jam) 3.59 69
Mood(Jam) 3.23 176
Theme(Jam) 3.47 125

Feedback

archaeometrician
28. Aug 2013 · 01:55 UTC
Nice gameplay ! Very interesting that's a good idea and excellent use of the 10 seconds theme. I like the art too ! Good job !
Unept
28. Aug 2013 · 02:38 UTC
Nice idea. Loved the graphics. I had trouble being patient with having to wait for so long, but I just finished playing a few faster paced shmups, so I'm sure it's just me. :)

Nice job!
Deep Water Games
28. Aug 2013 · 23:18 UTC
Very nice game! Simple but quite fun!
BenWhi
29. Aug 2013 · 01:12 UTC
Amazing game + super original idea! Old silent movie music was perfect!
sP0CkEr2
29. Aug 2013 · 02:05 UTC
nice game -- not really my style tho -- hi points for theme graphics and music
nikkesen
29. Aug 2013 · 02:19 UTC
Found the mechanics a little clunky. The art was good.
Croze
29. Aug 2013 · 02:20 UTC
That was pretty awesome!! Loved the graphics, use of the theme, and the game was overall well made!
KhaoTom
29. Aug 2013 · 08:55 UTC
Nice art, theme usage is fine as far as the performing action phase, but not so much the planning phase since the interface was not exactly forgiving.

Also noticed that if you adjust the size of the window, then you can no longer properly click on anything; the mouse position detection seems to get offset.
🎤 moomoo112
31. Aug 2013 · 20:29 UTC
Thanks for the ups, the art and music were probably the best flowing parts of this compo
and Khao, I know, the whole sizing mechanics aren't there and I forgot to restrict them
Oana
31. Aug 2013 · 20:54 UTC
It unfortunately crashed on me but I got to see enough of it to know I LOVE this entry! One of the most interesting ideas I've played so far.
lurkingshadow
31. Aug 2013 · 20:58 UTC
Very interesting idea although the game has a few bugs in it (not scrolling and then continuously scrolling)that take away from the overall experience of the game. Other then that this game has beautiful graphics, intriguing game play, the best audio I have seen so far and a ton of potential.
hbocao
31. Aug 2013 · 21:29 UTC
The art is really good and the music helps setting the mood. It was kinda hard to give order to two chars under 10 seconds, but I like the idea.
🎤 moomoo112
01. Sep 2013 · 03:12 UTC
Tracking down those scrolling bugs was a pain because they rarely happen, and then I can't identify why after trying a fix, so all I can say for now is sorry, same for the crash.
And I know giving a lot of orders in 10 seconds is tricky, but after playing with that setup I found it a nice pace to keep you constantly prioritizing what needs to be done.
Crowbeak
01. Sep 2013 · 05:16 UTC
I love it! The only problem I have with the game is that it froze when I got to the third car. :( Running Mac OSX, and I had to force quit the program.
koe415
01. Sep 2013 · 05:39 UTC
Art and audio are top notch! The 10 second plan and action phases work pretty well. I'm not too sure about the actual plan phase though. It seems a little clunky to me but it was still fun! Nice work!
noom
01. Sep 2013 · 07:02 UTC
I might just be too sleepy but I can't figure out how to get this to run. Looks great though I really want to play!
phi
01. Sep 2013 · 08:08 UTC
A tutorial would have been nice, indeed. Has a lot of potential. Good job!
loxo
01. Sep 2013 · 08:57 UTC
Incredible idea, nice graphics and audio! But it's hard to control with a trackpad. I think this interface combined with the time pressure would be nice for touch screens. Unfortunately the game stopped suddenly, so I couldn't win.
trylle
01. Sep 2013 · 09:20 UTC
I have to agree with others that a time limit on planning is problematic given the UI. Seems a bit hamfisted for extra usage of the theme. Other than that (and a crash), pretty cool game.
Zer0Kelvin
02. Sep 2013 · 20:11 UTC
Love the concept! I would like to see this expanded :) I never could get all three guys to do something, they mostly did nothing when it was their turn. It seemed to take too many clicks to put in a move, like Move could have been reduced to just click guy and then direction. A better control scheme would really improve this. Something like this?:
Move: Click robber, drag to destination
Shoot: Click gun, drag to target
Rob: Why wouldn't you rob? Maybe rob when touching victim?
Hostage: Click rope, click or drag to target person (you would need to add a rope icon on waist).
Cover: Not sure what this is for?

I played for a little while, some guys came shooting at me, and a few seconds later it just closed itself :/
Anyway, love what you've got so far! :D
lucidlarva
02. Sep 2013 · 20:13 UTC
Great idea. Loved the style and the music. The gameplay was very original.
🎤 moomoo112
02. Sep 2013 · 23:09 UTC
Hate to hear it crashed, love to hear you liked it, well what it could be.
And I plan on developing this further with a Much better planning/control scheme based on the feedback here.
I certainly need to allow myself more time to debug next round.
jackyjjc
02. Sep 2013 · 23:12 UTC
Nice work!! The graphics and music is awesome! The gameplay is innovative but there are some annoying little things like robbers tend to stand at the same spot so in the planning phase I can only select one of them. Also if there are dialogs pop up when they rob people then it will be more fantastic.
murilo
02. Sep 2013 · 23:43 UTC
Interesting gameplay. But it requires some patience! hehe The music fit really well! And I love the simple art! Great job, man!
jujule
03. Sep 2013 · 11:15 UTC
Haha, real good, graphics, sound and gameplay wise. Maybe you should scale the graphics up. It was quite difficult to properly click on each robber, especially when they were really close to each other.
Note : the game froze a few times.
ConflictiveLabs
04. Sep 2013 · 00:25 UTC
Loved the idea. Perhaps the whole "click -> menu -> select option-> modify action vector" could be simplified and made clearer with some visual confirmation (that the action was selected for instance). The game crashed on me when I was playing. It was fun while it lasted though. A lovely entry indeed. Had fun playing it. Kudos!
ConflictiveLabs
04. Sep 2013 · 00:26 UTC
Btw, loved the art and the music as well!
paulmcgg
07. Sep 2013 · 12:15 UTC
I really love the aesthetic, but I found the actions a bit opaque & frustrating. I think this game could be awesome without the 10 seconds theme (and also with a more alive environment).
Hypnohustla
07. Sep 2013 · 18:29 UTC
Love the music. The controlling of your crew took some time to get used to. One of the most original games though :)