Train Robbery by moomoo112
Rob a Train!
The game consists of phase-based movement.
#Each phase (Planning & Performing) lasts 10 seconds!
#Click on a robber to bring up an action menu
#Click and drag from an action to where the event should be performed
-Rob & Hostage need to be over a passenger
-Walk does not need to be level with the robbers
-Crouch does nothing
#Tie up or kill all the conductors on the train to win the level.
#Rob passengers for gold. VIP (in yellow cars) give a bonus if tied up at the end of the level.
#Hire more men to take on longer trains
Sorry for the lack of an in-game tutorial.
After some trouble with the compiler a web version of the compo-game is available.
The game consists of phase-based movement.
#Each phase (Planning & Performing) lasts 10 seconds!
#Click on a robber to bring up an action menu
#Click and drag from an action to where the event should be performed
-Rob & Hostage need to be over a passenger
-Walk does not need to be level with the robbers
-Crouch does nothing
#Tie up or kill all the conductors on the train to win the level.
#Rob passengers for gold. VIP (in yellow cars) give a bonus if tied up at the end of the level.
#Hire more men to take on longer trains
Sorry for the lack of an in-game tutorial.
After some trouble with the compiler a web version of the compo-game is available.
Ratings
| Coolness | 80% | 2 |
| Overall(Jam) | 3.31 | 201 |
| Audio(Jam) | 3.35 | 125 |
| Fun(Jam) | 2.87 | 318 |
| Graphics(Jam) | 3.67 | 183 |
| Humor(Jam) | 2.76 | 210 |
| Innovation(Jam) | 3.59 | 69 |
| Mood(Jam) | 3.23 | 176 |
| Theme(Jam) | 3.47 | 125 |
Nice job!
Also noticed that if you adjust the size of the window, then you can no longer properly click on anything; the mouse position detection seems to get offset.
and Khao, I know, the whole sizing mechanics aren't there and I forgot to restrict them
And I know giving a lot of orders in 10 seconds is tricky, but after playing with that setup I found it a nice pace to keep you constantly prioritizing what needs to be done.
Move: Click robber, drag to destination
Shoot: Click gun, drag to target
Rob: Why wouldn't you rob? Maybe rob when touching victim?
Hostage: Click rope, click or drag to target person (you would need to add a rope icon on waist).
Cover: Not sure what this is for?
I played for a little while, some guys came shooting at me, and a few seconds later it just closed itself :/
Anyway, love what you've got so far! :D
And I plan on developing this further with a Much better planning/control scheme based on the feedback here.
I certainly need to allow myself more time to debug next round.
Note : the game froze a few times.