Infernal Bin by vladimirdlc

[raw]
made by vladimirdlc for LD27 (JAM)
Tip: Try moving backwards most of the time! That way you can see what its coming to get you with the mouse.

Survival game with elements of bullet hell.
Escape from the binaries generators and stalkers, you have to remain alive as long as you can. Movement through W,A,S,D or arrow keys, use mouse for head movement.

This game was made for the ludum dare 27 jam, by David Marcella (@dgmarcellab, Dincu) and Vladimir de la Cruz (@vladimirdlc). First jam completed by our team, hope you enjoy it.

Ratings

Coolness 52% 3
Overall(Jam) 2.64 496
Audio(Jam) 2.96 248
Fun(Jam) 2.14 552
Graphics(Jam) 3.59 208
Innovation(Jam) 3.03 267
Mood(Jam) 2.52 425
Theme(Jam) 2.07 577

Feedback

nikkesen
26. Aug 2013 · 21:11 UTC
I couldn't figure out the mechanics. Your controls are fine. Love the graphics. Good music.
FireZenk
27. Aug 2013 · 11:20 UTC
Original idea but confusing gameplay
Will Edwards
27. Aug 2013 · 15:18 UTC
Super-confusing but super-pretty :)
Lightmare Studio
27. Aug 2013 · 15:20 UTC
I don't get it. I really tried, but I simply don't get it. Maybe a short explanation of the mechanics would have helped. Can't figure how it fits the theme either.

Good graphics and sound, though.
Brejlounek
27. Aug 2013 · 15:24 UTC
Sense of looking around is not there because background is static. I don't know anything about red balls hitting me in the back. This is not playable very well... Graphics and music is ok.
rogueNoodle
27. Aug 2013 · 19:07 UTC
Really cool looking entry! I couldn't wrap my head around the gameplay, but damn, it looks crazy ;)
Mironix
28. Aug 2013 · 21:58 UTC
Graphically splendid. Only one thing that i would try to make is to add something to have a point of determining if the movement occurs :)
esayitch
28. Aug 2013 · 22:01 UTC
O.o
This is how I felt after running this, then I read the description and it sorta makes sense I guess...
It's rather pretty ;)
GaTechGrad
29. Aug 2013 · 01:13 UTC
Nice graphical style. I sort of wish there were things to collect or shoot.
Crazi456
30. Aug 2013 · 18:34 UTC
Great audio, very nice looking visuals! Good job!
nddrylliog
30. Aug 2013 · 18:40 UTC
I can see the concept and I rated 5 on innovation because of ambition! But in practice it doesn't play very well. Some elements could make it more addictive but I have never seen any other 3D bullet hell / shmup that worked well. So, keep trying :)
theholychicken
31. Aug 2013 · 02:50 UTC
Well it's certainly innovative!
I am not sure how the collision worked exactly. Being in first person makes it difficult to grasp the situation and avoid hostile objects.
I think this one is quite interesting and has potential so I rated it relatively well nonetheless.
Good work!
Christina Antoinette Neofotistou
31. Aug 2013 · 13:46 UTC
very very innovative, and spectacular visuals!
I would like the game to restart just by pressing "E", not take you to the main menu.

That way it would be easier to experiment with the controls. I think I mastered the controls in the end. Very ambitious, good job!
Tanser
08. Sep 2013 · 10:46 UTC
Nice graphics, feels a bit that the objects are moving instead of the camera though. Might be because it is a bit too fast.