The last time crystals by Kragnir
Controls are either w, a, d or arrows. Q reset, R load last checkpoint if you have one otherwise it resets. Use space to slash.
There are 2 bosses in this game, some story and some platforming.
Enjoy!
There are 2 bosses in this game, some story and some platforming.
Enjoy!
| Web | http://ryara.net/ld/kragnir/ld27/ |
| Sourcecode | http://ryara.net/ld/kragnir/LudumDare27.7z |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26709 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.56 | 994 |
| Audio | 1.40 | 945 |
| Fun | 2.50 | 890 |
| Graphics | 2.14 | 979 |
| Humor | 1.86 | 791 |
| Innovation | 2.08 | 1092 |
| Mood | 2.10 | 973 |
| Theme | 2.30 | 1103 |
@flyingbear: The knight has Link's Master Sword. Too bad the knight has also been cursed, so that every time someone hits him, his maximum HP is lowered. Thus, however, the sword's power is active all the time
Good job.
The sprite of the knight is good!
A healthbar for the boss is a good idea I will definitely add it.
I am not aware of the boss reflecting shots at you and he should attack in a fixed pattern every time.
Your slash is short ranged so try to make a plan on how to damage him after looking at his attack pattern.
First boss have a pretty big weakness that can be used against him.
Still, I liked it. Good job!
It would have been better with other obstacles besides the peaks. If you keep developing it, some sfx and music would be cool.
Otherwise, good job on this.
nice work for 48 hours though. i could not do this.
Some suggestions for improvement:
- Don't put "Q" as a reset/exit key when the controls are WASD: players WILL press Q by mistake
- Your game would be SO MUCH better with some simple sound effects! You should try the program "SFXR" for creating those.
I think if you fix these two things, your game will improve 10 times :-)
Thanks for the game, and here is a gameplay video:
http://youtu.be/uWyRWSLeB6g
Will definitely look into SFXR and try to add some sound.
After watching all of you play I realize the feedback is a big issue with the game, I will have to make it more clear when you get hit and when you hit the bosses.
Will add a checkpoint after the first boss also.
Also I will add some clarification on what the green and red bar represent.
Will move game reset from Q to some other key.