DEAD OF THE NIGHT by tiooonnn

[raw]
made by tiooonnn for LD27 (JAM)
A horror text-RPG/adventure (made w/ Twine) inspired by my nighterrors....

Ratings

Coolness 26% 1672
Overall(Jam) 2.18 598
Fun(Jam) 2.12 559
Graphics(Jam) 1.82 594
Innovation(Jam) 2.11 574
Theme(Jam) 1.56 600

Feedback

MegaMasterX
26. Aug 2013 · 22:56 UTC
Hmmm. Interesting. I played through it 3-4 times and showed a few of my friends. Very intriguing.
withoutpillow
27. Aug 2013 · 14:47 UTC
to bad it ended after the first day, i wanted to see what happened next. good use of music, you don't see that often in twine games. very ominous.
KhaoTom
28. Aug 2013 · 07:12 UTC
Not sure I understand this game.
PaperBlurt
28. Aug 2013 · 19:29 UTC
If twine, why no web?
ZYXer
28. Aug 2013 · 22:50 UTC
Making a text-based horror game is a great idea! There's nothing better than one's own imagination to create the right mood. Really too bad that the game ends after the first day, I would have loved to play it further.
archaeometrician
28. Aug 2013 · 22:52 UTC
"Your life as a human ends here." Hahah nice game :P
flarb
29. Aug 2013 · 01:05 UTC
Brilliant!
drkrunk
31. Aug 2013 · 04:02 UTC
That was interesting. Like everyone else said, I would have loved it to go on after one day, but it was very enjoyable.
GSM Productions
02. Sep 2013 · 14:20 UTC
Fun, but is it just me or is it reaaaaally short? That's too bad, because I usually enjoy good text-based games... Keep working on it!
gmaker
05. Sep 2013 · 10:03 UTC
interesting game! great job! =) art is so cute
VAGABOND
06. Sep 2013 · 17:53 UTC
seriously, thank you all for the comments and critique! i'm expanding the story so DAY 2 will be longer than 10 Seconds! ;)
Christina Nordlander
06. Sep 2013 · 20:14 UTC
It's cool that you used art and audio in a Twine game. The art is crude, but manages to get a creepy feeling through.

However, there's barely a game here (only one choice to be made, and getting a successful ending tells me that this was only the prologue to a longer story), and the writing itself is a bit silly.

A tip for the future: if you want to convey a feeling of horror, make the main character helpless in the face of monsters, needing to hide or flee rather than having access to loads of weapons. Also, mentioning things like HP tends to break the fourth wall.
Tanser
06. Sep 2013 · 21:49 UTC
Nice idea, very interesting.
VAGABOND
09. Sep 2013 · 16:18 UTC
@Christina Nordlander thank you very much for your critique. Actually there are FOUR possible choices to be made but two lead to a sucessful ending. As for the writing, the game was meant to be silly. I was inspired by Earthbound's quirkyness.
Christina Nordlander
10. Sep 2013 · 22:25 UTC
@Vagabond: Ah, I expressed that badly. I meant there's only one occasion where you get to choose, not that you can only choose one thing. (I know the latter isn't true, because I replayed it to get all the endings.)