Snap Encounters by Spiridios
You play an adventurer who must go through 10 encounters. Each encounter lasts only a second, though thankfully, you have a little bit of time between for exposition. Make your choices quick, and if you fail, try again. It's quick enough.
The controls are all keyboard as I didn't have time to add mouse support to the engine. The in-game text explains the keys needed.
There isn't much skill required, as the main gameplay elements, namely XP and leveling, didn't make it in. It turned out more interactive fiction than RPG as it was planned. There's probably typos aplenty in the prose, please forgive them and I'll probably correct them under the "typos" provision of the compo rules since they don't affect actual game logic.
This is a compo entry that failed to make the deadline.... By 5 hours. I've adhered to all other rules of the compo.
Written in C#/XNA
Ported to HTML5 by JSIL
Engine by SpiridiEngine
Music by Autotracker-BU with some instrument replacements
Sound effects by No Time and Missing
Graphics by The GIMP with reference sprite provided by Serilyn
The controls are all keyboard as I didn't have time to add mouse support to the engine. The in-game text explains the keys needed.
There isn't much skill required, as the main gameplay elements, namely XP and leveling, didn't make it in. It turned out more interactive fiction than RPG as it was planned. There's probably typos aplenty in the prose, please forgive them and I'll probably correct them under the "typos" provision of the compo rules since they don't affect actual game logic.
This is a compo entry that failed to make the deadline.... By 5 hours. I've adhered to all other rules of the compo.
Written in C#/XNA
Ported to HTML5 by JSIL
Engine by SpiridiEngine
Music by Autotracker-BU with some instrument replacements
Sound effects by No Time and Missing
Graphics by The GIMP with reference sprite provided by Serilyn
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 2.68 | 478 |
| Audio(Jam) | 2.58 | 364 |
| Fun(Jam) | 2.59 | 422 |
| Graphics(Jam) | 2.39 | 522 |
| Humor(Jam) | 3.39 | 83 |
| Innovation(Jam) | 2.79 | 361 |
| Mood(Jam) | 2.50 | 430 |
| Theme(Jam) | 2.68 | 468 |
P.S. I really like the sound sample used for the lead instrument in that song. Is it part of a soundfont, and/or do you know where I could get it?
I also like that you have an HTML5 and an XNA version. I work with XNA (well, sorta, switched to Monogame) and have wanted to try my hand with an HTML5 game, so comparing the code of the two could be useful.
As for comparing the code, well, it is possible, but there's a lot of supporting code JSIL provides that doesn't exactly make it look like typical Javascript.
Anyway, great work! :)
If it only wasn't for that 10 seconds constraint =/
I'd say more, but I liked pretty much every part of this game. The humour is what really stands out, though.