Prelude of the Vorpal Blade by oxysoft

[raw]
made by oxysoft for LD27 (COMPO)
This is my entry for Ludum Dare. The engine is pretty much completed but the game itself is far from complete :(

Volume of sounds are a little weird because I put everything audio related during the last 20 or so minutes of the marathon.

I recommend you read the rest of this description so you know wtf is going on and how it's supposed to work.



- Story -
You play as the hero Clarence who has fell in this giant vicious volcano. Clarence's Vorpal blade, which name's Ginger, get stuck in the vicious volcano from the fall.

Ginger is a self aware Sword, but it requires souls to operate. The fall has took all of the souls it had stored. It's wedged so hard in stone that only it could pull itself out of the crack.

Weaponless, Clarence dances his way through enemies to amasse souls for Ginger.

The weapon now has enough souls.

(Screen fades to black)

"One two! One two! And through! And through!" says Clarence and Ginger together.

The Vorpal sword goes snicker-snack

Ginger: "I is free!"



- How it would be supposed to work -

* Every 10 seconds, mobs come swarming at you from cool dark floating vortex things in the sky. (No sprite made, didn't have time)

* Altairs that are near by these vortexes will throw stat orbs that will boost the stats of our hero Clarence when picked up

* The Blade has a soul meter. When monsters die, their souls are sent to Ginger in a very nice interpolated manner, thanks to my great easing library

* The player must stay alive until Ginger is back to free


- Controls -

Arrow keys: Move around in the world
X key: Dance attack / Mental retardation attack

Ratings

Coolness 69% 3
Overall 2.36 1097
Audio 2.97 309
Fun 2.06 1096
Graphics 3.51 224
Humor 2.30 503
Innovation 2.22 1030
Mood 2.59 662
Theme 2.58 997

Feedback

Reevezy
26. Aug 2013 · 04:15 UTC
Love it, I'll have to look at the source code later.
dcolgan
26. Aug 2013 · 04:17 UTC
This looks like a solid engine. You should definitely keep deving on this. The game you described sounds fun. Nice work for 48 hours!
gikdew
26. Aug 2013 · 19:39 UTC
awesome visuals and mood!
mtrc
26. Aug 2013 · 19:43 UTC
Lovely graphics! Hope you get to develop it further.
olafurw
27. Aug 2013 · 00:46 UTC
Like the art style, a lot more can be done with this!
BradleySmith
27. Aug 2013 · 01:08 UTC
Gorgeous pixel art. :)
KunoNoOni
27. Aug 2013 · 01:12 UTC
Really like the graphics and music. You should definitely keep working on this and make a post-compo version!
Vile Smile
27. Aug 2013 · 01:15 UTC
Wasn't much to do. The art and sound fx were good.
ix
27. Aug 2013 · 01:19 UTC
Fails to start for me on Windows 8, 64-bit.
shohs
27. Aug 2013 · 01:42 UTC
I couldn't get it to run on my computer, which is too bad because it looks interesting
shohs
27. Aug 2013 · 02:40 UTC
I'm also running Windows 8 (sorry for the double post)
Generalgore
27. Aug 2013 · 04:28 UTC
good art, definitely make a post-compo. good job. :)
theholychicken
27. Aug 2013 · 06:57 UTC
Points in humor for mental retardation attack :]
Too bad you didn't finish it in time.. For a post compo version, what if instead of fighting for the sword to come out, you actually use the oversized sword to fight enemies?
The moment I started the game and saw the sword, I imagined I could do something it.
Kind of like Chekhov's Gun. If something appears, it better be useable at some point!
anjack
27. Aug 2013 · 12:49 UTC
Definitely a very good game engine! I hope you make this into a full game.
myachin
27. Aug 2013 · 13:24 UTC
the game didn't start on my win7(
🎤 oxysoft
27. Aug 2013 · 14:48 UTC
@myachin Did you read the troubleshoot txt I included? It's most likely one of the two issues listed there. I don't know how to compile my monogame projects for other OSes unfortunately. If someone could send me a message explaining how I would be grateful. (I find nothing about it on google for some reasons)
MvdLaar
27. Aug 2013 · 18:12 UTC
An overall good start, but there's a lot missing. I liked the graphical style of the character, although it's all a bit standard.

Watch out with the camera smoothing you applied; when moving fast in the vertical direction, the camera offset might become too big.

Great effort!
hbocao
28. Aug 2013 · 01:16 UTC
I didn't see any mobs. Only the orbs. Is that it? I kept running like crazy to CATCH THEM ALL! haha Too bad you didn't finished :(
BlackBulletIV
28. Aug 2013 · 05:34 UTC
The pixel art is very nice, as is the music. A shame the game isn't complete.
jay griffin
28. Aug 2013 · 10:15 UTC
Would deifnitely like to see where you go with this one. That's a great start you've made there.
Typedeaf
28. Aug 2013 · 10:17 UTC
Nice graphics :)
Diptoman
31. Aug 2013 · 10:02 UTC
I assume you didn't include the monster mob mechanics because the monster sprites weren't made. I collected all those orbs like crazy, and then realized the monsters were never going to come. It'd be cool if you could mention that in the description as well.

Good game engine overall. :)
🎤 oxysoft
31. Aug 2013 · 19:58 UTC
Haha yeah the monsters aren't really implemented.
Delca
31. Aug 2013 · 20:11 UTC
This sounds like it could become a nice game with more time. Continue the good work!
D-e-X
01. Sep 2013 · 22:30 UTC
This doesn't run for me, Win8 64bit. :(
lucc1111
02. Sep 2013 · 19:26 UTC
hope you finish it!! i love the graphics!
X-0r
10. Sep 2013 · 08:44 UTC
Running perfectly on Win7 x64. Not much to do here, but yeah, it's an engine ^_^
Probably should have gone for a jam entry, maybe?
Watched your timelapse, and I must say, your pixel art is mint! Didn't see any DAW or other means to create sound though :(