Amulet in Ten by mtrc
Guide two heroes to the Amulet in each level. But think carefully - you only have ten moves!
Inspired by those "Checkmate In Ten" chess puzzles - I wanted to make a game about positioning and careful movement, with an RPG flavour.
14 hours in total for this one. I composed my first ever piece of music, and still managed 15 levels! Exhausted but proud. Let me know what you think.
============
How To Play
============
Double-click the Jar file to run. You have ten moves to reach the Amulet in each level.
Arrow Keys - Move
R - Restart Level
Shift - Hold to dash (as the Thief)
Notes on the Game
============
I developed some mechanics I liked but ultimately didn't get the time to design puzzles that took advantage of them. The last level in particular was a bit of a rush. Still, I hope you enjoy playing around with it!
Thanks to all those that go to the trouble of downloading it - I'm sorry I couldn't get a web version working.
Tools and Reflection
=============
Built using the great LibGDX and the irreplaceable flixel-gdx library (http://flixel-gdx.com/).
Art doodled out in Pixen.
Music done with Bosca Ceoil - http://distractionware.com/blog/2013/08/bosca-ceoil/ - by Terry Cavanagh.
Inspired by those "Checkmate In Ten" chess puzzles - I wanted to make a game about positioning and careful movement, with an RPG flavour.
14 hours in total for this one. I composed my first ever piece of music, and still managed 15 levels! Exhausted but proud. Let me know what you think.
============
How To Play
============
Double-click the Jar file to run. You have ten moves to reach the Amulet in each level.
Arrow Keys - Move
R - Restart Level
Shift - Hold to dash (as the Thief)
Notes on the Game
============
I developed some mechanics I liked but ultimately didn't get the time to design puzzles that took advantage of them. The last level in particular was a bit of a rush. Still, I hope you enjoy playing around with it!
Thanks to all those that go to the trouble of downloading it - I'm sorry I couldn't get a web version working.
Tools and Reflection
=============
Built using the great LibGDX and the irreplaceable flixel-gdx library (http://flixel-gdx.com/).
Art doodled out in Pixen.
Music done with Bosca Ceoil - http://distractionware.com/blog/2013/08/bosca-ceoil/ - by Terry Cavanagh.
| All Platforms | http://www.cutgar.net/ludumdare/amulet/amulet.zip |
| Source | https://github.com/cutgarnetgames/amulet |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=12174 |
Ratings
| Coolness | 72% | 3 |
| Overall | 4.05 | 16 |
| Audio | 3.37 | 131 |
| Fun | 4.02 | 14 |
| Graphics | 3.48 | 238 |
| Humor | 2.48 | 429 |
| Innovation | 3.50 | 207 |
| Mood | 3.42 | 137 |
| Theme | 3.18 | 558 |
ZeDutch: Yes! I hadn't intended for the party swapping mechanic initially, but I didn't have time to write a third party member so I wondered if there were puzzles to be made by combining the two characters. It turned out alright-ish :P Thanks for playing!
Keep up the good work ^_^
However the theme didn't seem very integrated...
Any plans for this game?
One minor gripe, which can probably be resolved with one added line of help text or some animations, is in what order things happen. It seems like I have to step onto a monster to attack, yet they can hit me at 1 distance?
I like the music -- simple without being annoying. Overall, the game feels very complete.
Zelos - You're very kind! I started really trying hard with my pixelling this year. The Knight is my best sprite yet I think! I'm glad the tutorial was okay.
Kevlanche - I'm honoured! Thanks a lot :) I might try and extend it, I kinda like the idea and it would be good to spend longer working on the level design.
Gaspard - You're right about the theme. The original idea was based off how turn-based roleplaying games sometimes say a turn takes X seconds. I wanted to do a 'Complete the level in 10 seconds' kinda thing, but I also wanted the player to have time to think carefully. This was the tradeoff!
Fractal - Hey! Everyone gets stuck on that level. I designed the levels really quickly and if I could complete them I just moved on. Also you weren't the only person to tell me that the order of actions was confusing. I've been playing and makings lots of roguelikes this year, and I kinda took their mechanics for granted. I should've included something in the tutorial.
Thanks for the compliment about the music! I love Terry's tool so much. Can't wait to practice more.
I can't pass the Thief level with the 3 beholders ("Don't get surrounded") ! I get kill even if I use the double move.
Gaspard - You're right about the theme. The original idea was based off how turn-based roleplaying games sometimes say a turn takes X seconds. I wanted to do a 'Complete the level in 10 seconds' kinda thing, but I also wanted the player to have time to think carefully. This was the tradeoff!
So I didn't ignore the theme entirely, but I didn't want to force the player into too arbitrary a time limit. Thanks for playing. :)
I was playing with Bosca for my game, but couldn't get anything I was happy with.
While zedutchgandalf said it reminded him of Trine, I got a distinct "Adventures of Lolo" vibe...
gritfish - Ooh, I've not heard of that game. going to look it up now. Thanks so much!
The pixel art works well here too.
It doesn't feel like it's really on theme but it's so good otherwise I can live with it.
Great entry!
Now back to
The pixel art works well here too.
It doesn't feel like it's really on theme but it's so good otherwise I can live with it.
Great entry!
I'm on Windows 7 x64
Zeppellin - Was it with the eight lava squares in a ring? Everyone gets stuck there, don't worry! Sorry I made it a bit hard, i didn't have time to balance the levels...
Despite that (or perhaps because of that), I feel pretty good about beating it!
Some tips for puzzles:
"Don't Get Surrounded" - The Thief dies if he ends a turn next to a creature. So try to draw the monsters away so they get picked off one by one. Monsters can't attack or move diagonally!
"The level with the ring of lava" - The tip I've been giving people is the order in which I kill the monsters on this level. Beholder, Troll, Beholder, in that order. Then see if you can solve the rest ;)
That level on the picture (actually, the one that looks like that but has two beholders) was by far the hardest... it should had been way nearer to the end. xD
I couldn't get past:
"When you attack you deal damage before your opponent. (Thief)"
Moving one tile gets me surrounded and moving two out the gate and I immediately die to the beholder. What am I missing?
The whole thing feels very polished and has an Amiga era charm to it. Well done!
Pretty solid entry.