The Stolen Seconds by Jogy34
The Post-Compo version is the same thing but it has the character's movement fixed
The planet of Deith has gotten 10 seconds physically stolen from it. You are just a space traveled that saved the planet from having more than 10 seconds drained from it's time line but now you have to go through the solar system to retrieve the 10 seconds that were scattered across the planets.
Controlls:
W - Jump
A - Move Left
D - Move Right
Esc - go back to the world select screen
Each world has 6 levels in it however not all of them necessarally contain any of the stolen time. To get the time you have to touch the time alter that is at the end of the level. All of the levels are randomly generated with a structure based terrain generator. To go into a planet you simply click on it and you are then taken into the planet's map which has the 6 different regions. You click on the one that you want to go to. If you haven't completed the region it will highlight when you mouse over it.
Sorry for not having any sounds. I am using a different (and a lot worse) laptop than I have been using. This one using ubuntu and is a lot slower. When I was trying to add in sounds less than an hour before the end of the compotetion, I wasn't able to get it to work.
I used my own game engin/framework that I had released to the public (with a post on LD) beforehand which you can find here: https://bitbucket.org/Jogy34/xerngameengine/src
The planet of Deith has gotten 10 seconds physically stolen from it. You are just a space traveled that saved the planet from having more than 10 seconds drained from it's time line but now you have to go through the solar system to retrieve the 10 seconds that were scattered across the planets.
Controlls:
W - Jump
A - Move Left
D - Move Right
Esc - go back to the world select screen
Each world has 6 levels in it however not all of them necessarally contain any of the stolen time. To get the time you have to touch the time alter that is at the end of the level. All of the levels are randomly generated with a structure based terrain generator. To go into a planet you simply click on it and you are then taken into the planet's map which has the 6 different regions. You click on the one that you want to go to. If you haven't completed the region it will highlight when you mouse over it.
Sorry for not having any sounds. I am using a different (and a lot worse) laptop than I have been using. This one using ubuntu and is a lot slower. When I was trying to add in sounds less than an hour before the end of the compotetion, I wasn't able to get it to work.
I used my own game engin/framework that I had released to the public (with a post on LD) beforehand which you can find here: https://bitbucket.org/Jogy34/xerngameengine/src
| Windows/Linux (runnable .jar) | http://www.mediafire.com/download/5g51l2j5ecrw35b/TheStolenSeconds.jar |
| Source | https://bitbucket.org/Jogy34/the-stolen-seconds/src |
| Post-Compo (Fixed the movement) | http://www.mediafire.com/download/nbjc85e4922cgah/TheStolenSeconds-PostCompo.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=10685 |
Ratings
| Coolness | 56% | 3 |
| Overall | 2.00 | 1166 |
| Audio | 1.20 | 988 |
| Fun | 1.74 | 1170 |
| Graphics | 1.67 | 1155 |
| Humor | 1.75 | 848 |
| Innovation | 1.90 | 1145 |
| Mood | 1.73 | 1058 |
| Theme | 2.47 | 1047 |
The player moving extremely fast is due to my computer running deafeningly slow, so the player moved really slow and I never actually got a chance to test it out on a computer that runs at normal speeds.
I felt like making a doctor who reference and I'm terrible at creating character art/animation.
I actually had this same issue when I created my first game in Java. I recommend using the Timer class to run your main game loop to fix the issue.