Sundial by Recursiveanomaly

[raw]
made by Recursiveanomaly for LD27 (COMPO)
Sundial is a top down dungeon crawler where light is your best friend. Use the timepiece to collect light to ward off enemies for 10 seconds. Battle two different bosses on your quest to find the Sundial and restore light to your world.

The Web Applet can take some time to load.

Instructions:
Use WASD to move. Monsters hide in the darkness. Stay near they light. Lure monsters to the light if they get in your way! The game has three checkpoints, each unlocking a special item to help you.

Technologies used:
java
libgdx
artemis entity framework
box2d
box2dlights

Graphics made with:
paint.net
spine 2d
tiled map editor

Sound made with:
abundant music
Yamaha keyboard
Wind up music box for cranking sound
vocals
Audacity

Ratings

Coolness 81% 2
Overall 3.36 276
Audio 3.90 19
Fun 2.77 685
Graphics 3.53 215
Humor 1.96 735
Innovation 2.98 545
Mood 3.66 68
Theme 2.77 883

Feedback

Xatulu
26. Aug 2013 · 02:19 UTC
Liked the graphics and OMG the sounds are amazing, as well as the UI. Gameplay is hard but quite fun!
HeyChinaski
26. Aug 2013 · 02:37 UTC
Great music, very dramatic. The game achieved a real sense of atmosphere. I particularly liked the writing on the floor. It was a nice way to guide you through the game. I think a little more work on the combat system is required. It's currently a little tricky to hit the enemies. I couldn't get past the ghosts after you find the light for your sword.
patrickgh3
26. Aug 2013 · 02:37 UTC
It was scary having monsters pop out at me from the darkness!
dalbinblue
26. Aug 2013 · 02:51 UTC
The music is fantastic. I would love to hear it with more realistic sounding instruments. As for the game, my only gripe was that it was very hard to tell if there was an enemy coming for you when you weren't right next to a light until it's too late, even if you went slow, making the game very frustrating when I would get far and get attacked in the darkness repeatedly.
TheBlueRage
26. Aug 2013 · 03:36 UTC
Good mechanics, well put together... nice job!
tinfoilboy
26. Aug 2013 · 03:46 UTC
Very nice, like how it has a good lighting system, and the images are very high quality, nice job!
Reevezy
26. Aug 2013 · 03:53 UTC
The movement is very fluid, the audio is great and the game is fun, really well done for 48 hours.
dcolgan
26. Aug 2013 · 04:03 UTC
Solid solid game. Awesome for 48 hours. You should totally continue work on this. The lighting effects were pretty and the controls where very fluid. +1 internets
Zelun
26. Aug 2013 · 10:10 UTC
Good stuff you have there! I only think that running from ghosts in a dark environment 'kind of' defeats the purpose of exploration. The music is pretty good!
Jan Marcano
26. Aug 2013 · 14:01 UTC
The UI was really good. Neat game
Crowbeak
26. Aug 2013 · 14:02 UTC
Thanks for sharing your game with me!
rincewind_cz
26. Aug 2013 · 16:33 UTC
Great music. Maybe just few more save-points should be on your way... it's boring to go the same path after death many times. Really good work!
torvik88
27. Aug 2013 · 01:45 UTC
Great atmospheric game, great light, sounds effects. I couldn't figure out how the sword functioned so i ignored most of the enemies.
Erkberg
27. Aug 2013 · 01:54 UTC
Really good graphics and audio, nice athmosphere. It's very hard to get past enemies in narrow passages though.
emveyh
27. Aug 2013 · 19:54 UTC
Yay for LibGDX :) Cool game. I really liked the atmosphere and the music!
GrooveMan
27. Aug 2013 · 23:39 UTC
The graphical effects are really cool, and running out of sun gives some serious tension. The zoomed-in rewinding animation feels unnecessary after the first time, though.
Jellycakes
27. Aug 2013 · 23:52 UTC
That was pretty fun, looked really pretty with the light raycasting and the stopwatch concept was really interesting and really appealed to me. Nice job on that, shame about the ending.
TheMaster99
27. Aug 2013 · 23:53 UTC
Really awesome game! Sound was great, graphics were beautiful, and the ending was (imo) kind of humorous. Great job!
Kragnir
28. Aug 2013 · 01:12 UTC
The attacks seems quite clunky. The light part is pretty odd and the boss didn't seem to do much. Nice graphics.
Jupiter_Hadley
29. Aug 2013 · 03:38 UTC
I found this game pretty hard, but I liked the idea and graphics of it. I featured this game in my compilation video of Ludum Dare 27 games, if you would like to check it out :) http://youtu.be/okyxuWBF5Yw
lopiky1
30. Aug 2013 · 06:25 UTC
:D
blay09
30. Aug 2013 · 23:25 UTC
Amazing graphics and audio, smooth animations and cool music. I had a hard time finding my way around the darkness, but it was fun running from light source to light source trying not to get caught. The lighting system looked very nice and really helped the mood.
DesignerNap
31. Aug 2013 · 10:07 UTC
Have played this game probably more than any other LD game. It has just the right balance of difficulty and intrigue. First few attempts were fails and then once I found the watch I was hooked. really great work. As someone who wishes they put a retry option in their game earlier, I thank you for the checkpoint at the watch! great stuff, you should be proud.
ratalaika
31. Aug 2013 · 12:14 UTC
good job
motty
16. Sep 2013 · 01:58 UTC
Very fine effort. Very very playable. Thanks for this.