Mocap Guy by lekochen

[raw]
made by lekochen for LD27 (COMPO)
You are a Mocap Guy. The director asks you to do a 10 seconds furious kung-fu moves. Challenge accepted!

Tool: HaxeFlixel (first time use)
Art: GraphicsGale
Sound: Autotracker, Bfxr

* This game is finishable.

Ratings

Coolness 89% 2
Overall 3.08 529
Audio 2.72 459
Fun 3.25 309
Graphics 2.30 900
Humor 2.97 217
Innovation 3.07 474
Mood 2.62 641
Theme 3.00 700

Feedback

Zuige
26. Aug 2013 · 12:30 UTC
Quite fun! It bothered me that the after 10 seconds the game just stopped instead of the nodes seizing. However it was quite fun and difficult!
TheJackiMonster
26. Aug 2013 · 12:37 UTC
It's funny, but a bit simple...
bnhw
26. Aug 2013 · 12:45 UTC
Really liked the poses of the Mocap Guy. I enjoyed the music, but I kept wishing there were audio cues for the timing of the punches and kicks.
Acrimiens
26. Aug 2013 · 14:14 UTC
hahahahaha fun!
01010111
26. Aug 2013 · 19:03 UTC
Awesome game, I'll agree that it might be more fluid if the notes stopped shooting after 10 seconds and audio cues would be rad. Also, I feel like a scoring system like other rhythm games would be better than one miss and you have to redo everything. All in all though I think this is a great idea and awesome entry, well done!
daOyster
27. Aug 2013 · 03:36 UTC
Simple but funny.
prettymuchbryce
27. Aug 2013 · 03:37 UTC
This had me cracking up. I thought it was fun, too. I really struggled on the later levels. Good artstyle and music. Crazy bass.
futuristteletex
27. Aug 2013 · 04:37 UTC
haha.. enjoyed it! i kept playing and playing.. just slammin' those keys performing all sorts of moves.. "i know kungfu" - keanies
handCraftedRadio
27. Aug 2013 · 17:05 UTC
Haha this is cool! It hurt my brain to play but it was fun!
lazyeels
27. Aug 2013 · 17:07 UTC
KIAAA!! Cool, cool, cool. Really original take on the theme yet so nostalgic of my old Spectrum games, nice work. My fingers feel all warmed up ready for the next lot of rating! ;-)
TeamFlare
27. Aug 2013 · 17:08 UTC
That's really fun and challenging :)
Canobie
27. Aug 2013 · 17:10 UTC
After a little while, I got the hang of it. Good job!
Diventurer
27. Aug 2013 · 17:11 UTC
Haha, awesome! This game should be called "Kung-fu Hero". ;D
zatyka
28. Aug 2013 · 02:06 UTC
This was a lot of fun. I really enjoyed it... a lot more than I would have guessed. Really nice work.
Tom 7
28. Aug 2013 · 02:08 UTC
Ha! This was pretty hard, mostly because I kept forgetting which hand was which. All I really needed was some kind of natural mapping for left and right hands. Liked the player silhouette doing the moves in particular :)
Zccc
28. Aug 2013 · 02:32 UTC
I thought it was very original! Great game, I loved the ending xD
zn01wr
28. Aug 2013 · 06:20 UTC
Simple but funny ! The controls were a bit unintuitive, maybe because my keyboard is an azerty
ezolotko
28. Aug 2013 · 13:14 UTC
Fun game, good audio
Snail_Man
28. Aug 2013 · 16:22 UTC
Nice DDR style game, but I had to horribly contort my wrists to play it.
ShellfishGames
28. Aug 2013 · 16:24 UTC
Got to "Harder Better Faster Stronger". :D Then it got too fast and I lost my motivation.. Funny idea though!
Colapsydo
28. Aug 2013 · 16:46 UTC
I like how you construct a whole story around your gameplay, and the end is good/funny.
At the beginning, I was thinking that the keys configuration was quiet strange, but finally it really helps when moves have to be really fast.
One thing, the green screen suits perfectly with the movie set, but it's killing my eyes.
withoutpillow
28. Aug 2013 · 17:32 UTC
simple, but great concept and good execution. hard and fun.
ZYXer
29. Aug 2013 · 01:33 UTC
Well done. Simple but challenging. And once again I just realized that I suck at these kind of games...
raincole
29. Aug 2013 · 01:58 UTC
Exciting game with a very funny ending.
biscuitdough
29. Aug 2013 · 05:13 UTC
The control bindings felt a little random, but still a good rhythm-type game.
Jarcas Studios
29. Aug 2013 · 05:14 UTC
Not a bad idea, but the UJM keys were really awkward for me. I wanted to put my left hand on RFV (which was fine), but putting my right on UJM got very uncomfortable quickly
jrbitt
29. Aug 2013 · 05:14 UTC
Fun, creative but very hard when mix punches and kickes ;-)
Jarcas Studios
29. Aug 2013 · 05:17 UTC
Not a bad idea, but the UJM keys were really awkward for me. I wanted to put my left hand on RFV (which was fine), but putting my right on UJM got very uncomfortable quickly.

Also Red=Punch, Blue=Kick feels pretty ambiguous and not easy to remember.

I didn't understand why sometimes it went longer than 10 seconds and sometimes the balls went past me and sometimes I saw the little clapboard.

Still, the core mechanics seemed solid.
Darien
29. Aug 2013 · 14:12 UTC
Good base here, and I really enjoyed the core mechanics, but the controls were difficult. RFV-UJM requires twisting at least one hand around in a really weird position. Maybe a more horizontal layout would be good; something like QWE-POI?
dancingflame
29. Aug 2013 · 14:25 UTC
The idea is hilarious! lol~ I love this green screen and moCap setup. The gameplay is a little bit hard that I can't controll my finger. If you could put more musical element in it,it will be a great game :)
ratalaika
29. Aug 2013 · 16:43 UTC
good job
KunoNoOni
30. Aug 2013 · 03:59 UTC
very original. Good Job!
Raiyumi
04. Sep 2013 · 01:10 UTC
Haha, nice! Could be a really cool beat-rhythm game. :)
01rafael
13. Sep 2013 · 12:10 UTC
nice concept!
but no obvious goals for playing more than 1-2 min
music is annoying a little bit