Onomatomania by mixin

[raw]
made by mixin for LD27 (COMPO)
5 stages. 10 seconds each. Maneuver the square and avoid the circles to survive to the next stage. Ported it to iphone and ipad and Firefox.

Ratings

Coolness 30% 1613
Overall 3.00 610
Fun 3.20 336
Graphics 2.65 700
Innovation 2.75 726
Mood 2.44 789
Theme 3.25 488

Feedback

eeezal
26. Aug 2013 · 15:55 UTC
Nice game, i'm not sure that the hitbox are really well define, but still fun to play.
NuSan
26. Aug 2013 · 16:14 UTC
Cool entry, i really like that you have changed difficulty just by tweaking the speed of the spawner. Maybe an infinite mode, where the speed is always increasing ?
avh4
26. Aug 2013 · 20:24 UTC
Nice, clean graphics. All the levels seem pretty similar, and I was getting some frame drops, which seemed to affect how the balls moved. Fun idea, though.
Broxxar
28. Aug 2013 · 02:28 UTC
Neat little game. Behaviour of the balls is a bit to predictable though, so not too challenging.

As a note, opening this in a 1920*1080 window, it was very difficult to find my square at the beginning.
Linus Lindberg
28. Aug 2013 · 15:21 UTC
Super fun game! Makes me want to keep playing!:)
xel
29. Aug 2013 · 03:10 UTC
Couldn't find the square at 1920x1080- made my browser window smaller and then it showed up. Fun game and an interesting concept.
Thermite
29. Aug 2013 · 03:14 UTC
Ultra minimalist bullet hell, I like it!
garygreen
03. Sep 2013 · 22:11 UTC
That was frustrating. I couldn't get past stage 2. But I liked the simple graphic style you used and the way the balls spiralled out looked great... and then I died! :-D
Roan Contreras
16. Sep 2013 · 01:51 UTC
Good bullet hell game :D ... It was fun.
wbobeirne
16. Sep 2013 · 01:53 UTC
Game had good mechanics, but the controls were less than friendly. Took me a while to figure out how to move the square (Click and hold) and since I was on a laptop, didn't work all that well.