{"author_link":"\/author\/zeppelincaptain\/","author_name":"ZeppelinCaptain","author_uid":"27032","comments":[{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Aug 26, 2013 @ 4:43am","epoch":1377491880,"text":"Lovely narrative! The &quot;pson&quot;-move is also pretty sweet :)"},{"author_name":"ShellfishGames","author_uid":"23164","time":"Aug 26, 2013 @ 1:43pm","epoch":1377524280,"text":"Not bad. I like games with narrative and the gameplay is actually quite fun. For some reason I really like the spinning thing."},{"author_name":"Spotline","author_uid":"11703","time":"Aug 26, 2013 @ 1:54pm","epoch":1377524940,"text":"Really cool gamefeel, fun narration, well done ! :)"},{"author_name":"Dioiminik","author_uid":"16076","time":"Aug 26, 2013 @ 3:34pm","epoch":1377530940,"text":"This Game actually had a story to it. Awesome Idea and well implemented :D"},{"author_name":"Zelun","author_uid":"26563","time":"Aug 26, 2013 @ 3:37pm","epoch":1377531120,"text":"Great story-telling, but is pretty repetitive. ;D"},{"author_name":"DY","author_uid":"25166","time":"Aug 26, 2013 @ 3:38pm","epoch":1377531180,"text":"Yay, addicting. I focus so much on spinning that i was not able to read what squares says ^^"},{"author_name":"rephus","author_uid":"16605","time":"Aug 26, 2013 @ 3:40pm","epoch":1377531300,"text":"I reached night 6 , it's easy to find the half moon object . Nice love story between circles, and good spinning move."},{"author_name":"@TeddyNashor","author_uid":"24963","time":"Aug 26, 2013 @ 8:16pm","epoch":1377547860,"text":"the controls are really smooth! great work. got to 10, then everything was gone and nothing more to spin at lol"},{"author_name":"tripleVisionGames","author_uid":"12495","time":"Aug 26, 2013 @ 8:17pm","epoch":1377547920,"text":"Feels nice to play and I love the mood of it, particularly the idea behind the narrative. Great work."},{"author_name":"grayhaze","author_uid":"23957","time":"Aug 26, 2013 @ 8:18pm","epoch":1377547980,"text":"An interesting concept and game mechanic. I liked the idea of sharing your time with your other half. Well done!"},{"author_name":"andwhatnot","author_uid":"27164","time":"Aug 26, 2013 @ 8:22pm","epoch":1377548220,"text":"Good fit between narrative and mechanic. Looks like maybe you took some inspiration from that &quot;In Time&quot; movie ;) Fun stuff."},{"author_name":"wally2069","author_uid":"5461","time":"Aug 27, 2013 @ 6:51pm","epoch":1377629160,"text":"This is a quirky little entry"},{"author_name":"Xgor","author_uid":"18652","time":"Aug 27, 2013 @ 9:04pm","epoch":1377637140,"text":"I like the idea. Still it depended too much on luck if you would find a moon or not fast."},{"author_name":"lordjosephdeburg","author_uid":"13718","time":"Aug 27, 2013 @ 9:07pm","epoch":1377637320,"text":"Ok when her time ran out am I the only one who found sleeping with a corpse disturbing? good game zeppelin"},{"author_name":"H-Bomb","author_uid":"11347","time":"Aug 27, 2013 @ 9:48pm","epoch":1377639780,"text":"Great narrative, and simple (maybe too much ?) gameplay : you made the first &quot;non eye-candy game&quot; of this ludum dare that caught my attention :)"},{"author_name":"flavio","author_uid":"25936","time":"Aug 27, 2013 @ 9:55pm","epoch":1377640200,"text":"I loved the way you had to share time and watch out for the two characters :)"},{"author_name":"ArcturusDeluxe","author_uid":"26098","time":"Aug 28, 2013 @ 2:01pm","epoch":1377698160,"text":"Very cool narrative going on here.  Spinning into the enemies is really fun and sharing the time out between you and the girl is interesting.  Some audio would be nice!"},{"author_name":"Diptoman","author_uid":"25325","time":"Aug 28, 2013 @ 2:14pm","epoch":1377698940,"text":"The spinning attack is way cooler than I thought it would be! I love the love story and those little bits of narration that adds depth to the characters. Its heart warming to see them sharing time with each other.\r<br\/>Great game! You should think of taking this game further with sound and graphics. :)"},{"author_name":"zillix","author_uid":"2460","time":"Aug 29, 2013 @ 3:48am","epoch":1377747780,"text":"really touching narrative. the spinning was really cool!"},{"author_name":"M.O.U","author_uid":"27373","time":"Aug 29, 2013 @ 6:04pm","epoch":1377799140,"text":"Good game! the art need some work, but the game work perfect and have a very good gameplay! Nice atmosphere"},{"author_name":"netmute","author_uid":"11213","time":"Aug 29, 2013 @ 7:20pm","epoch":1377803700,"text":"I love that this has a story :)\r<br\/>\r<br\/>I'm not really sure if I play this right. I kill everyone, then I'm left with nothing to do, then the level restarts when either mine or her time runs out."},{"author_name":"ZeppelinCaptain","author_uid":"27032","time":"Aug 29, 2013 @ 8:04pm","epoch":1377806340,"text":"Thank you so much for the nice comments everyone, if any of you see this. It makes me all fuzzy inside every single time I get a new positive comment.\r<br\/>\r<br\/>But please don't hold back on the constructive criticism either! You guys have highlighted some great points that I might follow up on.\r<br\/>\r<br\/>@netmute you have to collect a night stash (that dark blue square with a moon on it) which is randomly located in any of the four corners of the game area. Then you have to return to Her in order to advance to the next level."},{"author_name":"kirbytails7","author_uid":"4767","time":"Aug 30, 2013 @ 2:04am","epoch":1377827940,"text":"Interesting idea. I got to day 5, but I found the inability to kill people while invincible from taking a hit to be very bothersome."},{"author_name":"ZeppelinCaptain","author_uid":"27032","time":"Aug 30, 2013 @ 7:03am","epoch":1377845880,"text":"@kirbytails7 you can attack people always, also when being hit! The enemies just have more health for each level that you beat. This could have been clearer, but it seems that people have mostly realized that the game works that way."},{"author_name":"Endurion","author_uid":"103","time":"Aug 31, 2013 @ 12:57pm","epoch":1377953520,"text":"Neat idea!\r<br\/>\r<br\/>It's not so obvious that the other people get stronger, when you suddenly need to hit them more often.\r<br\/>\r<br\/>Also, why are the nights numbered 1, 3, 5 ?"},{"author_name":"Pixelfan Games","author_uid":"20908","time":"Aug 31, 2013 @ 1:26pm","epoch":1377955260,"text":"i missed some sounds &amp; music, i like the concept, fun and simple. Good Job"},{"author_name":"gritfish","author_uid":"10705","time":"Aug 31, 2013 @ 1:46pm","epoch":1377956460,"text":"I think the narrative is great, and the mechanic of going out, gaining time, and sharing it is great. I just don't think the metaphor of spinning into &quot;people&quot; and killing them works.\r<br\/>\r<br\/>I think the night-time object is unnecessary. There's often a point where there's not much else to hit in a stage, and once you get there, you just want to return, not go and look for something that may or may not have spawned..\r<br\/>\r<br\/>I don't mean to sound critical with all this - I'm picking at what are some really minor issues, because your game is really interesting, and I think it's got a lot of promise."},{"author_name":"proc","author_uid":"26457","time":"Aug 31, 2013 @ 1:56pm","epoch":1377957060,"text":"I'm a boss! The end has plumped up my ego even if there isnt much too it haha. The shared time mechanic like the film &quot;in time&quot; is well placed here and the spinning mechanic looks very good. I would want it so that when they need more than 1 hit perhaps some 2d physics and the spin flings them off a little? Would be much clearer. Good game."},{"author_name":"ratalaika","author_uid":"25607","time":"Sep 1, 2013 @ 10:28am","epoch":1378030980,"text":"good job"},{"author_name":"XaiZil","author_uid":"27796","time":"Sep 1, 2013 @ 1:17pm","epoch":1378041120,"text":"The spinning was fun, just a shame its so short"},{"author_name":"monosacharride","author_uid":"20919","time":"Sep 1, 2013 @ 1:53pm","epoch":1378043280,"text":"pretty cool\r<br\/>got to night 5"},{"author_name":"dkilford","author_uid":"11992","time":"Sep 1, 2013 @ 1:54pm","epoch":1378043340,"text":"Interesting idea. I think if you had made all attacks on enemies 1 shot kills and just simply spawned more enemies per day it would have improved the tension of the game. It isn't very clear that you need to hit enemies multiple times after the first couple of days."},{"author_name":"DanteZack93","author_uid":"12548","time":"Sep 1, 2013 @ 2:32pm","epoch":1378045620,"text":"Good game, for some reason the spinning is really funny ^^\r<br\/>I like the way you managed the narration part :)"},{"author_name":"awppy","author_uid":"18868","time":"Sep 1, 2013 @ 5:34pm","epoch":1378056540,"text":"That had a powerful narrative for a game about circles rolling through squares in order to survive. Well done!"},{"author_name":"goodpaul6","author_uid":"25204","time":"Sep 2, 2013 @ 4:49pm","epoch":1378140240,"text":"I like that you made an effort to provide the player with a narrative. The gameplay is surprisingly fun and it kept me playing for more than 5 minutes, which is not a simple feat.\r<br\/>\r<br\/>Great Job, polish it up a bit and maybe it will be a good mobile game!"},{"author_name":"rincewind_cz","author_uid":"25122","time":"Sep 2, 2013 @ 6:34pm","epoch":1378146540,"text":"Personally, I find it too much repetitive, although the gameplay looks like fun first. I've got to (I think) day 5, then it wasn't fun anymore... :-)"},{"author_name":"Colapsydo","author_uid":"3984","time":"Sep 3, 2013 @ 4:19pm","epoch":1378224840,"text":"You could have stop to the &quot;kill others to survive&quot; but you add the other half of the circle. This is brillant. It reinforces the story and gives some excellent managing side to the gameplay.\r<br\/>However, I got a bit frustrated by the collisions with the squares. I'm surely doing it wrong but half the time I'm sniping through them, and they don't die."},{"author_name":"alts","author_uid":"18267","time":"Sep 5, 2013 @ 7:52am","epoch":1378367220,"text":"The two half circles meeting, and becoming one whole purple circle was such an effective representation of a relationship. I feel like the writing (especially when it reaches particularly self-loathing bits of monologue) could use some work, but the whole narrative constructed around this world really gave it life. Well done."},{"author_name":"theholychicken","author_uid":"25095","time":"Sep 5, 2013 @ 7:54am","epoch":1378367340,"text":"Wow... This was a very special game...\r<br\/>I didn't manage to sympathize with mayfly or the girl, but that didn't stop me from appreciating the narrative as a piece of art. And it was very much a piece of art. \r<br\/>I applaud the fact that you let the game continue even after the girl is dead. Because that's really just how life is... The world doesn't just go away when you lose. You have to keep living with it until you die yourself.\r<br\/>Great work!"},{"author_name":"Jarcas Studios","author_uid":"20322","time":"Sep 7, 2013 @ 1:12am","epoch":1378516020,"text":"Interesting concept! Would love to see this with something other than squares and circles. ;)"},{"author_name":"Yakka","author_uid":"13985","time":"Sep 8, 2013 @ 1:11pm","epoch":1378645560,"text":"Good approach of the theme and the story!"},{"author_name":"canvapps","author_uid":"27447","time":"Sep 17, 2013 @ 12:08am","epoch":1379376180,"text":"I like how the game is conducted and the smooth controlling :)\r<br\/>simply great!"}],"images":["ld27\/27032-c609a56ba00f0aacb1381712d85e1df3.jpg","ld27\/27032-a6b747fcf1b3f4dce0ff67efa0989e20.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/9qwhy2o3lhchiig\/LD27.swf","text":"Windows"},{"url":"http:\/\/www.kongregate.com\/games\/ZeppelinCaptain\/half-the-time","text":"Web"},{"url":"https:\/\/www.dropbox.com\/sh\/bwqw2ry8pi1b8ei\/AHoFHWaVTc","text":"Source"}],"metadata":{"g_key":"23604","g_author":"27032","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"23634","g_title":"Half the Time","g_status":"UCHK1","g_place":"700","g_commentcount":"42","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/27032-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/27032-shot1.jpg-eq-900-500.jpg"],"text":"---If you play and comment, please tell me how far you got! That would be very awesome of you to do.---\r\n\r\n---Setting and gameplay:\r\nHalf the Time is a top-down action game about only having 10 seconds left to live in. The only way to keep on living is to steal time from other people by killing them. \r\nThe Mayfly (the character that you control) is specialized in the art of spinning (think \"rolling\" mechanic from RPGs) and kills people in that way.\r\nAn alternative to killing is that if you have a special bond with someone, then you can share your time with them and thus let them keep on living (or take their time and lengthen your own life).\r\n\r\n---Story:\r\nIn this harsh world a crippled girl somehow manages to survive and meets a man called the Mayfly. They fall in love and now he uses every day to gather time for her.\r\n\r\nYou control the Mayfly, but the story is mainly told by the crippled girl.\r\n\r\n---Controls:\r\nArrow keys\/WASD to move\r\nSpace to spin and advance dialogue.\r\nBut read the tutorial!\r\n\r\n---Extra comments:\r\nIf you play the game I will love you, but if you also leave a comment I will love you forever. \r\n\r\nFor people trying to complete the game: the story ends at \"good luck\" but then you can keep on playing harder and harder waves until you run out of time (post your high score (best day)!).\r\n\r\nYou should also at some point try to let her time run out.\r\n\r\nWait a moment for it to load on Kongregate. There's probably a grey screen at first.\r\n\r\nPost-mortem: http:\/\/www.ludumdare.com\/compo\/wp-admin\/post.php?post=290897&action=edit\r\n\r\n---Update (27\/8\/2013):\r\nI consider this a \"typo\" error: I forgot to make a boolean check before she says I love you too. There are some instances where she is not supposed to say that, and now she doesn't.\r\n\r\nweb flash AS3 web","title":"Half the Time"}