Seamless by evilentity

[raw]
made by evilentity for LD27 (COMPO)
Little platformer thing. You have 10 seconds to get to next clone bay.

Java Jar - sorry, should work on all OSes

Ill try to get the web version asap.

Cleaned up jar and sources for smaller file sizes.
Updated the jar to java sdk 1.6

Old jar: http://db.tt/Y2jopTm7
Old sources: http://db.tt/pz2QfRnj

Tools/libs used:
LibGDX
Spine
InkScape
Intellij IDEA 12

Ratings

Coolness 42% 1359
Overall 2.74 860
Fun 2.67 777
Graphics 2.85 576
Humor 2.00 693
Innovation 2.20 1043
Mood 2.55 698
Theme 3.11 620

Feedback

KristinnEs
26. Aug 2013 · 14:50 UTC
I like the game concept and style, but the controls are a bit hard.
Dioiminik
26. Aug 2013 · 14:51 UTC
Game doesn't work on OSX. I'm not quite sure why but I think it's because you targeted the 1.7 Java runtime. The default mac Java distribution is 1.6. This is the error I get:

Exception in thread "main" java.lang.UnsupportedClassVersionError: com/pj/ld/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
HeyChinaski
26. Aug 2013 · 14:52 UTC
Nice sprite. I like what happens when the timer expires! I had to wait still for it to expire though so it's maybe a bit easy to make the time limit.
okmmjyygv
26. Aug 2013 · 14:56 UTC
Great concept but hard to control.
Schwiggy
26. Aug 2013 · 14:57 UTC
I got away! And I only lost 7 of me. The sheer amount of inertia made it feel like everything was ice but that added to the challenge and made it more fun for me. The animations were pretty funny too.
🎤 evilentity
26. Aug 2013 · 15:01 UTC
Sorry about that mac problem, ill provide 1.6 version asap.
Sadly i didnt have much time for level/controlls tuning.
Using box2d for platformer wasnt the best choice as ive found out. Ill write more in the postmortem soon.
ThirteenWB
26. Aug 2013 · 15:06 UTC
I can't help but love that death animation, it's amazing :)
It's a shame there's only one level, it was actually pretty fun although I never actually ran out of time (I died a lot...) :/
The camera movement when you were going left or right was kind of weird but I got used to it. Still a good game regardless :)
Foxtacy
26. Aug 2013 · 16:08 UTC
This would look nicer with sound effects.

Sometimes when the player leaves the cabin, it dies for no reason.

But hey! Overall it's a good game :)
Aurel300
26. Aug 2013 · 16:50 UTC
Nice game, bit hard to control. The camera was a bit too crazy.
AdventureIslands
26. Aug 2013 · 21:59 UTC
Not bad, but the character is bit too floaty and hard to control. It's also very hard to see where you are going and so difficult to aim jumps.
brodavi
27. Aug 2013 · 17:38 UTC
Fun little game! I agree the controls are hard. Very floaty and not responsive. But I compensated for it and won anyway. I had to keep playing. Level design was good :)
Kragnir
27. Aug 2013 · 23:49 UTC
The screenscrolling is a bit too direct in some areas. Respawning is very slow. Nice graphics.
wally2069
28. Aug 2013 · 06:21 UTC
Agree that the character was very slippery to control
Sh1rogane
29. Aug 2013 · 20:43 UTC
Not bad, like the concept but i think the controls are a bit funky/hard
Diptoman
31. Aug 2013 · 12:45 UTC
The game would be much better if the character wasn't so slippery and if the camera wasn't so violent.
bitowl
02. Sep 2013 · 10:20 UTC
I really like the idea to have "checkpoints" to reach in 10 seconds.
But it's quite confusing how it scrolls. It's generally good to show more of the direction the player is heading in, but it should be gentle and smooth and not such abrupt. The scrolling makes the controls seem harder, than they are.
Latcarf
16. Sep 2013 · 20:50 UTC
Good game, although a bit short. The first screen was really confusing, I was trying to move my (nonexistent) character, and then the game exited by itself after 10 seconds.