Bounds by Nervous Composers
Bounds was a cheery little lad, enjoying the good life in his shapeful colourful world. One day, a surge of blue death swept through and brought corruption and destruction to his world. All was about to be lost, but Bounds had to do something!
Arrow keys to move
Z to freeze
Space to shapeshift
M to mute
Esc to quit
Credits for BGM from opengameart.org:
Chasersgaming
Michael Carey
RevampedPRO
Alexandr Zhelanov
Fixes in v1.01:
- Fixed a crash at end of level 2
Arrow keys to move
Z to freeze
Space to shapeshift
M to mute
Esc to quit
Credits for BGM from opengameart.org:
Chasersgaming
Michael Carey
RevampedPRO
Alexandr Zhelanov
Fixes in v1.01:
- Fixed a crash at end of level 2
| Windows | https://nervouscomposers.itch.io/bounds |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90328 |
Ratings
| Coolness | 74% | 3 |
| Overall(Jam) | 3.82 | 107 |
| Fun(Jam) | 3.68 | 128 |
| Graphics(Jam) | 3.13 | 654 |
| Humor(Jam) | 2.59 | 466 |
| Innovation(Jam) | 4.26 | 20 |
| Mood(Jam) | 2.94 | 664 |
| Theme(Jam) | 3.89 | 146 |
1) Consider removing any challenges for the player before you reveal the cool mechanics. For instance, you can easily die in the first level before you discover what the game is about. I'm sure you have lost quite a few players because of that!
2) There is no hint that you need to hold Z to freeze. I was a bit stuck until I understood how it works.
Otherwise very original idea and good execution. Congrats!
Took me longer than I'd care to admit to figure out what the freeze power did...
Really enjoyed this one
I like it, unlike something finished in 48 hours.
takes a litte long to get to the actual cool stuff
before that its just a basic platformer
the intro was amazing. Loved how it set the tone and the story... then the music for the first level felt really up beat and didn't seem to fit. However the music in the second level was great! I got stuck on the second level after shape shifting to red. Made it up the first few steps but that large drop stopped me from getting any further. For a platformer that relies on skill based timing, you should allow pad or WASD support. Moving on the arrow keys and jumping with Z means you are flipping the controls for most modern games. the left hand is normally reserved for movement and the right action when you think about it. Loved what I played though. Nice concept and well executed. hope the feedback was useful.
We'll do better in the next LD!
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FATAL ERROR in
action number 1
of Step Eventobj_dude
for object obj_glow:
Variable obj_glow.yy(100069, -2147483648) not set before reading it.
at gml_Object_obj_glow_Collision_10
############################################################################################
I don't know how many levels you did for this LD, but I'm convinced your game would do a great reflex/reflexion game :)
Well done, my 5 stars to innovation and theme adaptation!
Such a rich mechanic for puzzles, the possibilities are nearly endless :-)