Convey by Zanzlanz

[raw]
made by Zanzlanz for LD27 (COMPO)
Hey!

There are 10 people in this game. You have 10 seconds to change their mood, simply by talking with them! Make them all happy, or make them all sad, it's all part of the game!

Try to get all of the achievements!

All music and graphics were made during the compo. :)

I'm sure there are bugs and stuff still. I didn't spend a ton of time scouring for them, but hopefully I got most of them out.

I also had a great time livestreaming on http://twitch.tv/zanzlanz! Was great talking with my followers ;D

Hope you enjoy the game!! I'd love to hear your comments below, and I'll respond them as well! :D

Ratings

Coolness 17% 1806
Overall 3.94 32
Audio 3.67 43
Fun 3.81 41
Graphics 3.69 148
Innovation 3.75 100
Theme 4.06 22

Feedback

Brunodev
26. Aug 2013 路 00:20 UTC
Great work as always Zanzlanz! I just wish this game could have a continuation or something, its just great!
馃帳 Zanzlanz
26. Aug 2013 路 00:30 UTC
Thanks BrunoDev! Adding 10 characters was hard enough, I don't think I could make a single more right now! xD
Maybe in the future though. Thanks again!
Boodog
26. Aug 2013 路 03:26 UTC
Really good game zanz! It's really fun! :D
Terrabyte
26. Aug 2013 路 08:15 UTC
Awesome work! You've thought of a really cool concept and made it work well! Looking forward to any future extras :)
Puzzlem00n
26. Aug 2013 路 17:06 UTC
Phew. That was great! After a few playthroughs, I got to 8 very happy and 2 happy. Great concept, nice work! Constructive criticism: It's a bit hard to have time to read what they're saying fast enough, and it would be nice to be able to mouse over people at the end to see there happy score.
TehPencilmaster
26. Aug 2013 路 21:24 UTC
This game is really fun and addicting, it's like FLIPTRIS, just it's more easy xD
Entity2D
27. Aug 2013 路 01:36 UTC
Very cool and original game! Great work, man!
pbdiode
27. Aug 2013 路 15:29 UTC
Great job!
馃帳 Zanzlanz
27. Aug 2013 路 21:46 UTC
Boodog: Thanks Boodog! I'm happy you were able to join me in LD this time, it was a blast!

Terrabyte: Thank you very much! I think this would be an interesting thing to expand upon, maybe even make a mobile app for it.

Puzzlem00n: Hey, thanks for comin' by! Yeah, the 10 seconds theme was really tough (I hate timed games to begin with). I decided to make a game that didn't really have a consequence for making a mistake, haha! If I were to continue the game, I'd change the timing to 20+ seconds or something. Your recommendation about the score on each person is nice. Their smiles give it away, but an extra verification would definitely be great.

TehPencilmaster: Haha, thanks dude! I'm glad it's not very difficult! And nice game, yourself! I was very happy you decided to join with me :D

Entity2D: Thanks for commenting, and also for joining the stream! I'm glad you made it for the Jam, haha good job! :D

pbdiode: Thank you XD
馃帳 Zanzlanz
27. Aug 2013 路 21:46 UTC
I meant to get to the comments yesterday, but I wasn't able to, haha. I hope everyone is having a fun time playing and voting!
Martin_Monosys
31. Aug 2013 路 21:45 UTC
Hmmm, seems lie a nice enough idea, it's just a bit difficult to choose the correct lie to tell the people to make them happy... not sure what that teaches us, learn to lie faster ?!? :) Anyway, the game was cool, got a lot of good content in 48 hours!
馃帳 Zanzlanz
31. Aug 2013 路 23:08 UTC
Hello Martin_Monosys!

Haha, the 'lying' portion of the game was unintended, but it is something I tried to factor out. Unfortunately I wasn't sure how to do it, so I just stuck with it. Another lesson you could think about is 'the truth hurts'. Good point nonetheless! :)

Thanks!
Roan Contreras
01. Sep 2013 路 02:23 UTC
I like this xD ... Good job :D
BNeutral
01. Sep 2013 路 04:54 UTC
I enjoyed it. I don't think the time limit made the game "better" than it would have been without it though.
馃帳 Zanzlanz
01. Sep 2013 路 21:43 UTC
Roan Contreras: Thanks for commenting/rating! It was a fun weekend, but very tiring.

BNeutral: I totally agree. Didn't know exactly how to get around it. 10 seconds is a bit too short and I would have gone with 15 seconds, 20 second, or not time limit at all if this was a serious game. Thanks!
xhunterko
13. Sep 2013 路 07:37 UTC
Okay, very nice. You made me smile. The text goes by a little too fast maybe though. It was a bit hard to make a decision like that.
Capro
15. Sep 2013 路 09:05 UTC
Awesome game. You did a great work here. Maybe you can make more levels and try to sell it. I think people will pay for it. :)
馃帳 Zanzlanz
16. Sep 2013 路 21:36 UTC
xhunterko: Thanks! I understand how fast it goes, and it definitely was something I wanted to rethink... but... 10 seconds! Haha, after playing a few times, you start to get in the swing of the conversations. In a remake, I'd love to change the time limit, as I mentioned in my previous comment. :)

Capro, I'd love to concider making it a bigger game! I've never put a price tag on my games yet, but if I could make this for the mobile/iOS platform, I'd wager some people might support the game. Thank you ;D