The King's spin by Mironix

[raw]
made by Mironix for LD27 (JAM)
You are a prisoner of the evil king, thrown to the dungeons with many goblins. You find a friend. But as you know friends come and go. You are left alone live 10s from the thriving hordes of goblins. If you live you do an outstanding athleatic combo straight to the kings chair, kill the evil king and marry his splendid daughter.

Long Live The new king!


Gallery: http://www.ludumdare.com/compo/2013/08/27/polishrad-post-dare-gallery/
by PolishRAD

Post ludum dare statement http://www.ludumdare.com/compo/2013/08/27/polishrad-post-ludum-dare-statement-by-mironix/

Post LD fixes: http://www.ludumdare.com/compo/2013/08/28/polishrad-post-ludum-dare-bugfixes-for-the-kings-spin/

Outside the team:

Crossbow creator: http://www.blendswap.com/user/LiNk2.0

Male: https://www.assetstore.unity3d.com/#/content/3174

Swords: https://www.assetstore.unity3d.com/#/content/4794

Ratings

Coolness 100% 1
Overall(Jam) 2.27 587
Audio(Jam) 2.89 274
Fun(Jam) 2.06 571
Graphics(Jam) 3.26 294
Humor(Jam) 2.70 227
Innovation(Jam) 2.15 567
Mood(Jam) 2.12 523
Theme(Jam) 2.25 559

Feedback

ellipticaldoor
27. Aug 2013 路 17:09 UTC
The mac version is not working D: (mountain lion)
馃帳 Mironix
27. Aug 2013 路 22:51 UTC
sorry for that, we'll throw it out, did not have a mac tester at this Dare :)
endermath
28. Aug 2013 路 00:39 UTC
Very nice graphics. Looks really cool, however I died all the time, could not jump up the stairs?
Jayjay
28. Aug 2013 路 00:39 UTC
Looking forward to the changes after LD =D
馃帳 Mironix
28. Aug 2013 路 01:16 UTC
No you cannot jump, but when a goblin touches you - game over - try to run out from them for 10s, i know it's not easy - it'll get worse. The winning statement works :)
馃帳 Mironix
28. Aug 2013 路 01:18 UTC
Incomming weekend will bring new things, i'll post a post ludumdare upload here and there.
GSM Productions
28. Aug 2013 路 13:09 UTC
Loved the voiceover, but did not really "get it" ? I ran around for quite a long time, but nothing happened, only more goblins :D
馃帳 Mironix
28. Aug 2013 路 13:49 UTC
check back after the weekend - the idea outgrown ludum dare. This is just a sneak peak of what's comming. Basically here you just need to run away from goblins for 10s.
immanuela
28. Aug 2013 路 14:15 UTC
Ah that explains it! Okay :)
Marcellus
28. Aug 2013 路 14:26 UTC
very nice graphics and sound, hard game tho
kbm0
28. Aug 2013 路 14:44 UTC
Excellent idea, very creative! Cool graphics! Keep at it and good job! :)
gmaker
28. Aug 2013 路 15:37 UTC
Nice Game! Awesome graphics! I like it!
Chinchilla
28. Aug 2013 路 17:26 UTC
Welp, there certainly was some nice lightmapping :)
psychomonster
28. Aug 2013 路 18:33 UTC
I'm dead agter a few secounds ... playing it on laptop without mouse :( But I like the style of the characters ;)
馃帳 Mironix
28. Aug 2013 路 18:52 UTC
unfortunately you need mouse, later on we'll add controller support, it was buggy before the release so we decided to not include it. you were touched by a goblin.
馃帳 Mironix
28. Aug 2013 路 18:55 UTC
All the positive feedback is just fantastic. Thank you.
馃帳 Mironix
28. Aug 2013 路 21:20 UTC
Update 0.1 Alpha available
archaeometrician
28. Aug 2013 路 22:21 UTC
Hi ! I don't know if its normal, but I was not able to shoot or attack with the sword. Also, right after jumping, the character animation get stuck in a crouch position for a few seconds(I'm still able to move) and then get back to normal.

It's a very interesting concept, love the jokes ;) I hope you will continue this!
馃帳 Mironix
28. Aug 2013 路 22:23 UTC
the entire team is still working :) today i've posted small fixes, read the post there's a link
Nerlin
28. Aug 2013 路 22:55 UTC
Didn't understand how to shoot enemies. But looks great! Well done.
sP0CkEr2
28. Aug 2013 路 23:11 UTC
ummmm -- cant shoot, cant jump -- what can i do?
Croze
29. Aug 2013 路 00:43 UTC
Not even really a game right now, you just run. I liked the audio and graphics though, next ludum dare focus more on gameplay than modeling ;)
jay griffin
29. Aug 2013 路 06:20 UTC
This one has the potential to be a lot of fun, looking forward to the updates!
馃帳 Mironix
29. Aug 2013 路 07:20 UTC
http://www.ludumdare.com/compo/2013/08/28/polishrad-post-ludum-dare-bugfixes-for-the-kings-spin/
lopiky1
29. Aug 2013 路 14:40 UTC
very fun :D
aldian
29. Aug 2013 路 16:22 UTC
Very very nice graphics. Quite fun little game (: congrats
ratalaika
29. Aug 2013 路 17:13 UTC
good job
Venturelli
29. Aug 2013 路 17:24 UTC
Frankly could barely play it... what was supposed to be going on?
馃帳 Mironix
29. Aug 2013 路 17:30 UTC
@Venturelli contact me on skype: mironix.gaming i would love to know more about how the game ran for you :) The target is run away from goblins for 10s, later on i release a version where you kill them.
馃帳 Mironix
29. Aug 2013 路 17:33 UTC
also as a side note i'm in the middle of doing a intro video
H-Bomb
29. Aug 2013 路 23:10 UTC
Please try to think that not everyone uses a qwerty keyboard...
馃帳 Mironix
29. Aug 2013 路 23:11 UTC
too early stage to think about that dear @H-Bomb - but i'll note it and try to add key mappings thru the weekend.
ConflictiveLabs
30. Aug 2013 路 01:17 UTC
Cool-looking graphics. The Compo version is pretty buggy and your only choice is whether you stay there and accept immediate death or you run in circles around the map and accept your death later.

The Post Compo version is pretty much the same (but now I can jump) but rewards me with a "You win" if I go with the second plan and survive a few secs.

The idea looks good though and as I said before the graphics are actually quite good. I'd love to see this game finished and polished!
馃帳 Mironix
30. Aug 2013 路 08:48 UTC
@ConflictiveLabs very good constructive critic, this is a rare thing those days - we will do our best to fulfill Your expectations.
Almax27
30. Aug 2013 路 19:06 UTC
Controls of the character were very sluggish and the assets from Unity weren't properly bound to the skeleton. My character got stuck in a crouch and couldn't move. :( Did kinda wonder if you even need them?

The UI/HUD didn't fit the game style at all, which is a shame as the intro screen was nice, had some great colour theming.
馃帳 Mironix
30. Aug 2013 路 21:05 UTC
@Almax27 still crunching the nummbers on that. Character is a placeholder for a character that didn't get done during the ludum dare. ui/hud will fit the style when we're finished with the product.
馃帳 Mironix
30. Aug 2013 路 21:05 UTC
@Almax27 thank you for checking us out and beeing constructive in your critic.
hbocao
30. Aug 2013 路 23:35 UTC
Damn goblins! Too many! Too fast! Cool entry. Loved the voice over. The controls were a little weird though.
Broxxar
31. Aug 2013 路 02:49 UTC
I think next time you do a Jam, you should put your clearly capable 2D artist to better use than making a menu. Avoid a massive scope super kickass 3D game next time, and focus on getting fun, polished game play in the 72 hours.
馃帳 Mironix
31. Aug 2013 路 06:58 UTC
Thank you for the concern @Broxxar but we'll make what we'll feel like doing :)
馃帳 Mironix
31. Aug 2013 路 07:03 UTC
That's what's PolishRAD is about - listening to the teams voice.
drkrunk
02. Sep 2013 路 02:49 UTC
I don't mean to be mean when I say this.

I actually had fun running around picking out the problems with the game. Every game has problems, it's fun to see the stage in which everything is still being worked out. It reminds me of testing my own projects.

I really liked the voice over work. Keeping going with it i'm interested to see what the next builds are like.
馃帳 Mironix
02. Sep 2013 路 07:27 UTC
Today or early tomorrow there will be 0.2 Alpha, more voice overs, a tad better movement, web player and the most important - the goblins die!
馃帳 Mironix
05. Sep 2013 路 01:06 UTC
The King's Sping Version 0.2 Alpha avaliable: http://www.ludumdare.com/compo/2013/08/28/polishrad-post-ludum-dare-bugfixes-for-the-kings-spin/
Antidote
05. Sep 2013 路 17:00 UTC
I really like the goblin graphics... But couldn't really play, very confusing without the animation/sound feedbacks for the shooting
馃帳 Mironix
05. Sep 2013 路 17:04 UTC
What's Your system @Antidote, there is a sound feedback for shooting in version 0.2 Alpha.
vladimirdlc
06. Sep 2013 路 15:31 UTC
There are some problems with the colliders and gravity. As the player carries weapons, I assumed the player could fight; as it's not the case, I would suggest removing that from the avatar.
Gameplay is a little confusing, but not so hard I think, maybe and brief indication at the beggining would have helped.
Voice over was interesting, and art was ok, the overall style make this somehow enjoyable in a totally funny way.
Sestren
07. Sep 2013 路 08:40 UTC
The models look really nice, and the voice-over is pretty cool. The controls felt a little sluggish, though.
Atmospherium
07. Sep 2013 路 20:14 UTC
Really cool idea, I like the fixes that you're putting into the post-compo version. Definitely looking forward to seeing how this evolves over time.
lordjosephdeburg
14. Sep 2013 路 23:34 UTC
really weird and funny, interesting story too
馃帳 Mironix
17. Sep 2013 路 10:13 UTC
Thank you guys for the top 600! more updates on this game soon.