Tenth Second by RandomM00

[raw]
made by RandomM00 for LD27 (COMPO)
I hope the game makes sense. I'm extremely tired.
It's a text adventure (you have been warned) aimed at being short and entertaining.

I've included stdc++6.dll in the Windows archive incase it is required. I'm not sure what dlls Go programs need.

To run the game after extracting the archive you should be able to double click on it on Windows. On Linux you need to open a terminal and cd into the folder with the game in, then run "./tenth-second".
To extract the archive on Linux you can use a GUI or run "tar xvf tenth-second-linux.tar.gz" from the directory with the archive in.

On both OSes you should get the intro in the command line and be able to play by typing commands in or by pointing your browser at "http://localhost:25565/".
The game runs a webserver on port 25565. Windows will probably tell you it blocked this feature.

The game is written in Go (golang.org) using just the standard library. You should be able to compile it be opening a terminal in "ifl/ld27", after extracting the source archive, and running "go build main.go".
The game should work on Linux, Mac OS X and Windows. You need Go 1.1 or later (as far as I've been able to find out).

Ratings

Coolness 45% 1281
Overall 2.50 1027
Fun 2.12 1079
Graphics 1.53 1174
Humor 3.23 143
Innovation 2.69 769
Mood 2.86 444
Theme 2.76 890

Feedback

Red Mike
26. Aug 2013 · 09:25 UTC
Interesting idea. Couldn't really figure it all out. Very Pratchett-y style of story, especially the death scene.
tiffi
26. Aug 2013 · 09:44 UTC
+1 for text adventure
William Bundy
26. Aug 2013 · 09:58 UTC
tar doesn't like your gzips.

gzip: stdin: not in gzip format
tar: Child returned status 1
tar: Error is not recoverable: exiting now
rustybroomhandle
26. Aug 2013 · 10:48 UTC
Yay text adventure! Nice interpretation of 'ten seconds' too :p
entrusC
26. Aug 2013 · 11:40 UTC
Nice idea - and interesting choice of programming language!

And to William Bundy: the file is obviously a zip file and not a gzip file ;) - try using unzip
ratalaika
26. Aug 2013 · 11:46 UTC
Nice story and nice work :)!
manabreak
26. Aug 2013 · 11:50 UTC
I... didn't understand a thing. :D
sirtetris
26. Aug 2013 · 11:57 UTC
@William Bundy:
Despite the *.tar.gz file name it's not zipped.

$ file tenth-second-linux.tar.gz
tenth-second-linux.tar.gz: POSIX tar archive (GNU)

If it were zipped it would look like this

$ file test.tar.gz
test.tar.gz: gzip compressed data, from Unix, last modified: Mon Aug 26 13:56:19 2013

so simply run
$ tar -xvf tenth-second-linux.tar.gz
instead of
$ tar -xzvf tenth-second-linux.tar.gz


@RandomM00:
Consider renaming the file to tenth-second-linux.tar to avoid confusion.
Delca
26. Aug 2013 · 16:07 UTC
I could not see how this them could be interpreted differently than "10 units of time". Thanks for showing me !
That being said, I liked text adventures and I never finished a single one of them ; guess I am not that good with them.
Latcarf
28. Aug 2013 · 23:02 UTC
I can't figure out how to progress, but maybe that's because I'm tired. Interesting idea though.
Endurion
29. Aug 2013 · 11:37 UTC
Cool idea, but weird language choice :)

Is there a way to restart the game without restarting the server?

I dropped the grenade and went under deck.
KunoNoOni
30. Aug 2013 · 15:43 UTC
I agree with tiffi +1 for text adventure!
ShiverGaming
02. Sep 2013 · 15:47 UTC
Confused, ran out of time to play it IRL, but from what I played of it, it looks fun.
Christina Nordlander
15. Sep 2013 · 19:50 UTC
Good job on programming, and the writing is absolutely hilarious, but I used up two of the items and still am not quite sure what I need to do to win the game.

Possible bug:


SPOILER

After firing the grenade at the enemy ship, I still got a message saying that the grenade exploded inside the cannon.