Battle Switch Arena by endlosnull

[raw]
made by endlosnull for LD27 (COMPO)
Controls:
W, A, S, D - Move the player
Mouse - Aim
Mouse Button 1 - Fire
Space - Jump

Esc - Quit application
F1 - Reload game

The map generates and degenerates and waves of enemies spawn every 10 seconds.
Avoid the falling walls and enemies.
Shoot enemies for points.

Made in Unity 4.2.0f4.
Tools used, SFXR, Wolfram Tones.

Ratings

Coolness 46% 1229
Overall 3.04 569
Audio 2.64 502
Fun 2.88 592
Graphics 3.23 359
Humor 1.50 932
Innovation 3.08 470
Mood 2.43 800
Theme 2.50 1031

Feedback

matthias_zarzecki
26. Aug 2013 路 01:58 UTC
Solid title! Love the terrain-mechanics :)
Hologuardian
26. Aug 2013 路 02:23 UTC
Pressing the control key allow for rapid-fire attacks, was this intended?
馃帳 endlosnull
26. Aug 2013 路 15:48 UTC
Rapidfire is intended if you hold down the fire button. Ctrl is just an alternate input for fire.
nathanhoffer
27. Aug 2013 路 02:39 UTC
The terrain is crazy. Decent game. Good job!!
rylgh
27. Aug 2013 路 04:23 UTC
Super cool arena generation.
Laguna
27. Aug 2013 路 08:35 UTC
Nice Game with solid mechanics!
Zephyr89
27. Aug 2013 路 08:45 UTC
Solid, however the flying enemies are too fast to shoot at range and never get closer to you.
Will Edwards
27. Aug 2013 路 09:17 UTC
I really really love the terrain graphics :)
IHackedDeath
27. Aug 2013 路 09:43 UTC
Great, Great game.
Would pay to play this if it was developed properly and if it had coop or an online battle arena style game, something with others would be really cool
LemmingSurvivor
27. Aug 2013 路 15:59 UTC
Aw man, instant death on getting randomly splatted? Evil!

Mouse sensitivity is a bit high, but after dropping my DPI settings it was awesome. And those cubes had it coming.
Elrobo
28. Aug 2013 路 04:58 UTC
Looked rad but mouse sensitivity and no inverted option that I could find made it unplayable for me.
biscuitdough
29. Aug 2013 路 05:01 UTC
Cool effects, likewise fount the mouse sensitivity to be a little high for me, still fairly enjoyable
Angrycrow
29. Aug 2013 路 05:03 UTC
The morphing terrain is pretty sweet! Very well done!
Malactus
29. Aug 2013 路 05:03 UTC
Very Nice.

I like how the arena just changes every ten seconds by random terrain bits falling from the sky, and then morphing into the ground. and on the fly generates.

also the Pews.

Could use some variation in the enemy thought. Ranged maybe? only cubes I saw was just cubes comming up close (to atttack) to be easily killed (Infact, I think the terrain is the enemy here than the cubes)
davidwparker
29. Aug 2013 路 05:19 UTC
Like the rapid fire. The terrain made me a little confused at first, but I got it eventually. Pretty hard to play on a touch pad.
kazukishida
29. Aug 2013 路 09:46 UTC
Technically impressive terrain generation (albeit causing some frame drops on my 5 year old laptop, but very understandable), and pretty fun gameplay. It kinda gets monotonous eventually, though, and I ended up looking at how the terrain can form and deform while shooting down the cubes haha! I think this concept can be expanded to become a more robust, fun and hectic shooter!
Travis Irby
01. Sep 2013 路 01:02 UTC
Very cool look and the changing big blocks is awesome! Real nice job.
blackotus
05. Sep 2013 路 15:07 UTC
I really like how the scenery changes itself.

Nice entry!
cwkx
15. Sep 2013 路 11:31 UTC
Doing a 3D procedural game in 48 hours is insanely tough, and you pulled it off with style - this is awesome! Congrats! :)