Jet Racing by lulzfish_4
Controls are arrow keys or WASD, and Space for the handbrake. P pauses the game.
You are a racer of jet cars.
Your goal is to finish as many laps as possible while avoiding the ghosts.
To finish a lap, drive through all the checkpoints in order. The next checkpoint is marked in green.
Every 10 seconds, a ghost will spawn. Each ghost follows your trail, but 10 (20, 30, ...) seconds in the past. If you stop, the ghosts will catch you and ram you, because they want to be where you are. If you crash, then a ghost will crash in the same place every 10 seconds.
You have 10 health points. Every time you touch a ghost, you lose 1 health point and are granted mercy invulnerability for 1 second.
Example video: http://www.youtube.com/watch?v=mdXwdCQvJ6s
*** End of important things ***
My record is 22 laps, at which point there were 33 ghosts on the track. (So I'd been driving for 330 seconds, or 5.5 minutes)
Update: I'm up to 30 laps now.
Source code for the game (Git tree):
https://gitorious.org/ld27-jet-racing/cyborgtroy-ld27-jet-racing/trees/1.0.0
Git URL for the game: (Checkout tag 1.0.0)
git://gitorious.org/ld27-jet-racing/cyborgtroy-ld27-jet-racing.git
Source code for the Colorado graphics classes:
https://gitorious.org/cyborgtroy-colorado/cyborgtroy-colorado/trees/83af70948bf6f28c1f43261d9ca0328d7e833452
Git URL for Colorado: (Checkout commit 83af70948bf6f28c1f43261d9ca0328d7e833452)
git://gitorious.org/cyborgtroy-colorado/cyborgtroy-colorado.git
SHA1 sums for the binaries:
Win32: b9570c7e435c52d7f83996116449098b3747064c *ld27-jet-racing-release.zip
GNU / Linux (64-bit): 52f18f330ed0106f696795ca8b14123fb3bab2b8 ld27-jet-racing-gnu-linux-64.tar.gz
The Windows version ships with all dependencies.
The GNU / Linux version depends on Lua 5.2, Qt 4.8, and GLEW 1.7. Box2D 2.2.1 is compiled in.
I compiled it on Debian Testing, so if you have that distro installed, it should be easy to find the packages.
The game may also work with Qt 4.7 and GLEW 1.5 or 1.6. The post-compo version (1.1.0) works with Lua 5.1 and Qt 4.6.
You are a racer of jet cars.
Your goal is to finish as many laps as possible while avoiding the ghosts.
To finish a lap, drive through all the checkpoints in order. The next checkpoint is marked in green.
Every 10 seconds, a ghost will spawn. Each ghost follows your trail, but 10 (20, 30, ...) seconds in the past. If you stop, the ghosts will catch you and ram you, because they want to be where you are. If you crash, then a ghost will crash in the same place every 10 seconds.
You have 10 health points. Every time you touch a ghost, you lose 1 health point and are granted mercy invulnerability for 1 second.
Example video: http://www.youtube.com/watch?v=mdXwdCQvJ6s
*** End of important things ***
My record is 22 laps, at which point there were 33 ghosts on the track. (So I'd been driving for 330 seconds, or 5.5 minutes)
Update: I'm up to 30 laps now.
Source code for the game (Git tree):
https://gitorious.org/ld27-jet-racing/cyborgtroy-ld27-jet-racing/trees/1.0.0
Git URL for the game: (Checkout tag 1.0.0)
git://gitorious.org/ld27-jet-racing/cyborgtroy-ld27-jet-racing.git
Source code for the Colorado graphics classes:
https://gitorious.org/cyborgtroy-colorado/cyborgtroy-colorado/trees/83af70948bf6f28c1f43261d9ca0328d7e833452
Git URL for Colorado: (Checkout commit 83af70948bf6f28c1f43261d9ca0328d7e833452)
git://gitorious.org/cyborgtroy-colorado/cyborgtroy-colorado.git
SHA1 sums for the binaries:
Win32: b9570c7e435c52d7f83996116449098b3747064c *ld27-jet-racing-release.zip
GNU / Linux (64-bit): 52f18f330ed0106f696795ca8b14123fb3bab2b8 ld27-jet-racing-gnu-linux-64.tar.gz
The Windows version ships with all dependencies.
The GNU / Linux version depends on Lua 5.2, Qt 4.8, and GLEW 1.7. Box2D 2.2.1 is compiled in.
I compiled it on Debian Testing, so if you have that distro installed, it should be easy to find the packages.
The game may also work with Qt 4.7 and GLEW 1.5 or 1.6. The post-compo version (1.1.0) works with Lua 5.1 and Qt 4.6.
Ratings
| Coolness | 56% | 3 |
| Overall | 3.00 | 610 |
| Fun | 3.35 | 231 |
| Graphics | 2.35 | 876 |
| Humor | 1.71 | 864 |
| Innovation | 2.94 | 568 |
| Mood | 1.86 | 1040 |
| Theme | 2.74 | 902 |
I think laps are fine as the only score, because it already combines how fast you can drive (Driving fast will get you the same laps with fewer ghosts) with how well you can hold off the ghosts.
The ghost count is mostly there for amusement.
The controls were fine, I was able to control the car just right. The little touch of recording the player's ghosts did not went unnoticed.
I failed to find an ending and purpose. This seemed like a tech demo that failed to convey the idea you were after.
This game seems like a programmer's game.
Rated 5/7.
The controls were fine, I was able to control the car just right. The little touch of recording the player's ghosts did not went unnoticed.
I failed to find an ending and purpose. This seemed like a tech demo that failed to convey the idea you were after.
This game seems like a programmer's game.
Rated 5/10.
sounds would of made it awesome!
At first, it seemed quite mediocre, but as the ghosts accumulated, it was incredibly fun to see all the cars zooming by in the middle of the track.
Solid game. When being rammed by a bot I sometimes had the notion that the direction of the checkpoints was reversed? (or I just rotated that much)
It also happens that a bot will push you through a checkpoint.
I'm planning to add more tracks. The problem is, if I don't have the intersection, then the majority of crashes are from cars sneaking up behind you or side-swiping you. I might move the camera back or something to get a wider view.