Blobb has enough time by bitowl
I finally found time to participate the first time in ludum dare.
It turned out to be a puzzling game with some really bad level design. But as I finally got a (cheap) controller, it supports them, kind of (see the options screen)
Blobb (the protagonist of this game) has enough time to solve his puzzles. In fact he can take nearly as much time as he wants to. But every 10 seconds bugs (these red enemies) spawn. First one, then two, then three and so on.
So it might be a good idea to finish the puzzle fast.
NOTICE: the reset and unlock all buttons in the options menu are to unlock all levels or to lock them all!
This game is made with the libgdx-framework (http://libgdx.badlogicgames.com) and an a-star library (http://code.google.com/p/a-star-java/) as I was to lacy to dig up my own.
I hope you like it :)
It turned out to be a puzzling game with some really bad level design. But as I finally got a (cheap) controller, it supports them, kind of (see the options screen)
Blobb (the protagonist of this game) has enough time to solve his puzzles. In fact he can take nearly as much time as he wants to. But every 10 seconds bugs (these red enemies) spawn. First one, then two, then three and so on.
So it might be a good idea to finish the puzzle fast.
NOTICE: the reset and unlock all buttons in the options menu are to unlock all levels or to lock them all!
This game is made with the libgdx-framework (http://libgdx.badlogicgames.com) and an a-star library (http://code.google.com/p/a-star-java/) as I was to lacy to dig up my own.
I hope you like it :)
| All OS(jar) | http://download.bitowl.de/enoughTime.jar |
| Source | https://github.com/bitowl/ld27 |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25615 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.95 | 676 |
| Audio | 1.58 | 909 |
| Fun | 3.05 | 451 |
| Graphics | 2.48 | 806 |
| Humor | 2.40 | 466 |
| Innovation | 2.77 | 702 |
| Mood | 2.67 | 602 |
| Theme | 3.03 | 686 |
I like the game and it's great it has 20 levels (I completed 8 or 9).
I will have a look to your source code. That a-star implementation seems interesting :P
The collision could be improved, though, as the player's collision box seem to be a lot larger than the graphic. This problem becomes prominent in some of the levels where the path is small, or ones with barrel pushes.
Marred a bit my too large hit boxes and also a few nasty levels (invisible maze, boxes with hidden switches field)