Timed Strategy by Zelosfan
Hey,
this is a time pressured tactics game which you play against a well balanced ai (challenging AND beatable).
It also makes time the currency and enables it to
give you more "thinking" time if needed (and if you have enough).
The game has a step-by-step tutorial which introduces more and more tiles ,units and mechanics to the game. This makes an easy entrance into the game.
Controls (also mentioned in the game):
-> Camera movement: W/A/S/D
-> Skip planning time: CTRL
-> Use currency to add time: SPACE
-> Fullscreen: F11
-> Skip Level: F8 (you can use it if the game crashed on you and you don't want to repeat the already beaten levels)
I hope you have a lot of fun and take the time to write a comment afterwards :)
(made in Java with LibGDX)
[requires latest JavaSE (7) to play]
this is a time pressured tactics game which you play against a well balanced ai (challenging AND beatable).
It also makes time the currency and enables it to
give you more "thinking" time if needed (and if you have enough).
The game has a step-by-step tutorial which introduces more and more tiles ,units and mechanics to the game. This makes an easy entrance into the game.
Controls (also mentioned in the game):
-> Camera movement: W/A/S/D
-> Skip planning time: CTRL
-> Use currency to add time: SPACE
-> Fullscreen: F11
-> Skip Level: F8 (you can use it if the game crashed on you and you don't want to repeat the already beaten levels)
I hope you have a lot of fun and take the time to write a comment afterwards :)
(made in Java with LibGDX)
[requires latest JavaSE (7) to play]
Ratings
| Coolness | 73% | 3 |
| Overall | 3.32 | 306 |
| Audio | 2.80 | 404 |
| Fun | 3.12 | 389 |
| Graphics | 2.71 | 664 |
| Humor | 2.25 | 539 |
| Innovation | 2.98 | 545 |
| Mood | 2.71 | 566 |
| Theme | 3.22 | 520 |
Could not find the main class:
de.zelosfan.timestrategy.DesktopStarter. Program will exti.
On Windows 7 x64 running java 6.
Don't know easily if I can play or not : maybe add the information more clearly than only the color of timer.
The music was a bit too "uplifting" for a wargame.. you know, killing stuff etc... Too bad that the game crashed on me after the tutorial, but what I saw was great. (Man... you actually coded an AI from scratch? That alone is an epic achievement!)
Really neat idea and the gameplay was solid. Fun game!
From what I've seen so far it's a nice tactics game with an interesting twist. I always forgot to buy more seconds though when I was pressured, because I was busy with commanding units!
"It also looks pretty cheap but hey it's just dirt :D"
Oh, you!
One other oddity you might be aware of: sound doesn't work (Win7 64bit, latest JRE7) when you double-click to run the jarfile: it only works from commandline java -jar (and a load of debugging lines spew out as well).
This is really great for a compo game, I must admit.
I like the concept and I really like how it was implemented (especially the way you introduced new ideas slowly). Well done.