T1me Twist0r by DigiTec
Our jam entry tries to take the current trend of quick games and provide them in a framework that makes each of the simpler games more compelling as a whole. We really wanted to capture the natural continuity of a clock and how it would dictate a set of 10 second mini-games.
All of the games were coded from scratch. There is literally no pre-code here other than the SoundManager.js code which I copy between every Ludum Dare submission because HTML 5 audio is just so buggy. That means we pounded out over 8 unique mini-games and intermissions totaling over 4000 lines of HTML and JavaScript code. Of course all of this is available on our GitHub so you can check out the source.
This was a 2 man collaboration. Myself, a veteran jammer Justin Rogers aka DigiTec and fellow game jammer Nassim Amar who has joined in for the first time.
We've added a lot of humor to the mix so please play with some headphones on or the sound nice and loud. We think you'll enjoy the subtle jokes.
We'll probably add polishing touches up until the 6pm deadline. After that the webdeploy branch will be effectively locked to everything except for game breaking issues. You can see further progress in the master branch.
All of the games were coded from scratch. There is literally no pre-code here other than the SoundManager.js code which I copy between every Ludum Dare submission because HTML 5 audio is just so buggy. That means we pounded out over 8 unique mini-games and intermissions totaling over 4000 lines of HTML and JavaScript code. Of course all of this is available on our GitHub so you can check out the source.
This was a 2 man collaboration. Myself, a veteran jammer Justin Rogers aka DigiTec and fellow game jammer Nassim Amar who has joined in for the first time.
We've added a lot of humor to the mix so please play with some headphones on or the sound nice and loud. We think you'll enjoy the subtle jokes.
We'll probably add polishing touches up until the 6pm deadline. After that the webdeploy branch will be effectively locked to everything except for game breaking issues. You can see further progress in the master branch.
| Web (Jam) | http://timetwister.azurewebsites.net |
| Web (Post Jam) | http://ld27.azurewebsites.net |
| Source | https://github.com/iegamejams/LudumDare27 |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=14372 |
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 2.47 | 559 |
| Audio(Jam) | 2.59 | 361 |
| Fun(Jam) | 2.17 | 548 |
| Graphics(Jam) | 2.32 | 535 |
| Humor(Jam) | 3.00 | 136 |
| Innovation(Jam) | 2.59 | 434 |
| Mood(Jam) | 2.17 | 515 |
| Theme(Jam) | 3.40 | 158 |
For some of the games 10 seconds is a bit too much...
I love the constant tick-tock, and thanks for the intermission!
-thatwhichis, team RoyBatty
@Diptoman - You are winning a mini-game, and then once the 10s timer expires we take you to the next board. The concept is continuity of time and the 10s theme so we don't transition you until the full 10 seconds has played out because of the time sync to the clock hand animation in the back.
Apologies, but adherence to the them and deep integration of the theme is one of the things we strived for here. We do realize it is somewhat confusing.
Now, if you are hitting the Winner screen and it never starts the next mini-game even after 10s, that would be a problem we need to investigate.
The game doesn't resize on its own (yup, I have a 11" air), the tick tock goes on even though i already won the game, starting for the first game when I lose one is annoying. Made it to the pottery barn, that wouldn't shrink :(
audio does not work in firefox and the scrolling text seems wrong in chrome
As for the scrolling text, I tried in a few versions of Chrome, but couldn't see any major issues. I think depending on viewport size and user scaling though there can be issues so I'm likely just not providing the right environment to hit the bug.
We'll definitely make sure these make it into our list of things to watch out for in future games.