Help Me (Because I Can't Help Myself) by gravyhands

[raw]
made by gravyhands for LD27 (COMPO)
Controls
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WASD to move
Click to attack
(or use a controller)


You play as a person on a spree killing in a mall. Every 10 seconds after a kill, the hallucinations start back up. The only way to keep the voices from coming back is to kill.

If there are witnesses to your kill, the police have a description of you.

The police will try to capture you without hurting you, but if you pose an immediate threat, they'll just shoot you.

There are 6 possible endings (which is really just 6 possible messages).

I hope you enjoy my first Ludum Dare entry!

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Edit #1
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Hint for the endings:
"Leave" the mall in each of 3 possible ways, either with or without killing people.

Ratings

Coolness 87% 2
Overall 3.24 372
Audio 2.63 506
Fun 2.83 626
Graphics 2.93 529
Humor 2.17 600
Innovation 3.24 359
Mood 3.55 90
Theme 3.20 536

Feedback

matthias_zarzecki
26. Aug 2013 · 02:15 UTC
Nice idea!
keenow
26. Aug 2013 · 02:41 UTC
Hah! I like it! It's fun to see how many you can get before you get caught.
TwilightFlandre
26. Aug 2013 · 04:27 UTC
I really dig the "insanity" of the character. This is quite a unique take on the theme and it was done really well. I like the graphics since they fit into the feel of the game really well.
mactinite
26. Aug 2013 · 04:34 UTC
Wow. Just wow. Like what a tough subject wow. Good job though.
Feysoura
26. Aug 2013 · 05:15 UTC
Never saw hallucinations!
Audio could use a bit of work. Also, movement. Graphics were nice. Overall, good one!
Feysoura
26. Aug 2013 · 05:19 UTC
I saw them now! I was just really impatient. Audio was really great during hallucinations, but not in the killings. Graphics during hallucinations were awesome too. Really made you feel uncomfortable. Awesome.
carlsommer
26. Aug 2013 · 05:23 UTC
Great Mood about the game, especially when the hallucinations start to kick in. Also, the "witness" mechanics seemed to work very well.
Ghostik
26. Aug 2013 · 05:23 UTC
I love the concept. It was fun to play it.
choqaae
26. Aug 2013 · 17:47 UTC
Great mood
xgeovanni
26. Aug 2013 · 17:48 UTC
I got five endings, but the sixth one has eluded me.
3ndo
26. Aug 2013 · 20:06 UTC
Clever use of theme. Worryingly addictive.
Komradus
27. Aug 2013 · 01:21 UTC
That was fantastic! Quite addicting and the witness mechanics were really well done. Could use a sprint button though.
Glockenspiel
28. Aug 2013 · 13:05 UTC
almost got a siezure from this
MegaMasterX
29. Aug 2013 · 19:20 UTC
Creative as what! A lot of thought went into this concept, and I dig it.
CuberToy
30. Aug 2013 · 02:06 UTC
Ok, that was kinda insane, and weird... Nice idea ! Theme well used. The game makes me kinda incumfortable though but I guess it's a good thing.
ocmu
30. Aug 2013 · 02:08 UTC
Really good game, fun, great take on the theme, and controller support! I think i got 4/6 endings... any chance you can spoil all of them for us?
Thermite
30. Aug 2013 · 02:08 UTC
Very smart theme use, and I love the fact that the hallucinations are the only visual clue to the ticking clock. Good job.
blay09
30. Aug 2013 · 12:44 UTC
Nice entry, it was fun to try and sneakily kill everyone :)
jwolf
05. Sep 2013 · 02:52 UTC
Interesting concept and rather different. Good use of AI, too.
Marcos Rodrigues
05. Sep 2013 · 02:59 UTC
Just could get three endings =(
Absolutely great entry, excelent use of the theme! Loved the allucinations, the first time I waited until I killed myself just to see what would happen. Very powerful, and yet really fun. Five stars on all categories!
ratalaika
05. Sep 2013 · 08:42 UTC
Nice game, quite funny to play!!
theholychicken
06. Sep 2013 · 03:16 UTC
We need games like this in the world.
Right now they lock you up just for telling a joke on the internet about shooting up a school.
We need this to exist to remind us that we are still free to imagine, to create..
Static 64
16. Sep 2013 · 19:51 UTC
It reminds me of Quill 18's Paper Town. Kind of creepy.