Morphling by SecondDimension
This our Ludum Dare 35 entry Morphling, a traditional platformer. We tried for a 16bit era feel this time around. Controls are explained in-game, but pleeeeeeeease use a 360 controller if you can, as it's way easier.
This time we were pretty pleased with the pixel art, and the music. Again we seemed to run out of time for level design though, so this is a relatively polished game with only 3 levels.
PS. Sorry it's so hard. Just remember that being a cat makes you invulnerable to all enemies and attacks
This time we were pretty pleased with the pixel art, and the music. Again we seemed to run out of time for level design though, so this is a relatively polished game with only 3 levels.
PS. Sorry it's so hard. Just remember that being a cat makes you invulnerable to all enemies and attacks
| Web (HTML5) | http://www.seconddimension.co.uk/games/Morphling/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=14838 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.31 | 9 |
| Audio(Jam) | 4.27 | 13 |
| Fun(Jam) | 4.28 | 9 |
| Graphics(Jam) | 4.44 | 45 |
| Humor(Jam) | 3.30 | 185 |
| Innovation(Jam) | 3.67 | 147 |
| Mood(Jam) | 4.03 | 56 |
| Theme(Jam) | 4.44 | 7 |
Too hard for me though xD Tried the first map 4 or 5 times...
Good job!
Music is by far the best I listened on this LD. And Graphics is really cute. Overall, Awesome!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
p.p.s so many animals *_*
You guys have inspired me <3
I played it on my stream @ 1:59:50, but I definitely intend to go back to it in my own time: http://www.hitbox.tv/video/991443
Also congratulation for the last metamorphosis I saw in the blogs messages. ;)
My only complaint is that ther are ALOT of moves/mechanics front loaded in the tutorial. This is fine for a LD where you know people are going to be playing your game in 5-20 minute stints.
Also, while originally I thought "well the sprite changes were just decoration for standard 2d platformer moves" but this was actually a really smart design decision because it allowed you to make something really solid and fun with conventional mechanics within the allotted time.
Good work (and congrats on the baby!)
Very polished entry, too. The music is great. The levels past the tutorial are a lot of fun ^.^
Controls are nice and responsive!! But I always find X and Z and C to be incredibly awkward controls, both physically and as far as needing to take a moment to think about them. Keys like F and G and R feel more natural and are faster to strike and cause less hand strain. But again, they're very responsive, which is the most important thing.
High marks all around, this is very good.
Literally the only thing I'd change is the boxes - the player can walk through them, but can only smash them from the sides, which means if there's one at the end of a wall, you tend to walk into it. You hit Z a couple of times to smash it and nothing happens, so you have to walk back a bit and try again. It's the only thing that broke the flow of gameplay.
What stands out though are the controls, which are super tight.
PS: I didn't find it too hard, but then again I just came back from a Dark Souls session so my judgment may be a bit off.
[*] It was hard for me to manage 3 control buttons (z,x,c) at start.. and I mistaked a lot 4 first deaths. You can make a doodge by double arrow key press, for moar intuitive experience.
[*] Wall-passable haunting enemies are very annoying, when there are above or below you.
[*] Looks like you cann't jump when you stay close to wall 0_o and die/
These can improve your Overall next time, I think ;3
My only complain would be that there are too many controls for such a short game (it's hard to remember everything you can do), but it's awesomely made. Kudos!
Great job!!