Don't sink by Doctor Broccoli
You are the king of the glorious island of Sinktopia.
Unfortunately for you, your kingdom is sinking.
Every day, you have to order your citizens to shore up parts of the island and build villages in
order to slow down your inevitable demise. You'll have to think fast though, seeing as every day on
Sinktopia only lasts for 10 seconds.
---
How to play:
The game is controlled with the mouse only.
You left-click on a tile to start a construction project. You can only start a certain amount of
construction projects each day.
If you click on a FOREST or FIELD tile it will be turned into a VILLAGE the next day.
If you click on a SWAMP tile it will be turned into a FIELD the next day.
The island consists of different kinds of terrain, each with their own properties:
-WATER and OCEAN tiles are bad. They can cause neighboring tiles to flood.
-VILLAGES give you more actions. They can be built on FIELDS and FORESTS only. However, villages
will destroy the surrounding environment.
A VILLAGE will starve and turn into SAND if there are less than 5 FIELDS and/or FORESTS within 2
squares of it.
-FIELD tiles will flood and turn into SWAMPS if there are three or more WATER or OCEAN tiles
adjacent to it, they will also dry out and turn into SAND if there are more than two VILLAGES
within 2 sqares of it.
If there are three or more FORESTS next to a FIELD tile it will turn into a FOREST.
-FOREST tiles are more resistent against flooding and will only flood if there are four or more
WATER or OCEAN tiles adjacent to it. FOREST tiles will be chopped down and turned into FIELDS if
they are adjacent to a VILLAGE or if they have 2 or more VILLAGES within 2 squares of it.
-SWAMP tiles can be shored up and turned into FIELDS. They will flood and turn into WATER tiles if
there are three or more WATER or OCEAN tiles adjacent to it.
-SAND tiles will flood and turn into WATER tiles if there are three or more WATER or OCEAN tiles
adjacent to it.
If there are three or more FIELDS and/or FORESTS next to a SAND tile it will turn into a FIELD.
Every day, you will earn 1 point for each unflooded tile and 5 point for each VILLAGE that you have.
The game is over when every tile has flooded and turned into a WATER or OCEAN tile.
TL;DR:
Yeah, the instructions are a bit long, sorry about that. The gist of it is this:
Your island will flood, click on swamps to shore them up and slow the flooding or click on fields
and forests to build villages. Villages give you more actions and points each turn.
Build too many villages too close together and they will starve.
The game is over when everything's flooded.
By the way, my own personal high score is 3477 points over 42 days. See if you can beat it.
Unfortunately for you, your kingdom is sinking.
Every day, you have to order your citizens to shore up parts of the island and build villages in
order to slow down your inevitable demise. You'll have to think fast though, seeing as every day on
Sinktopia only lasts for 10 seconds.
---
How to play:
The game is controlled with the mouse only.
You left-click on a tile to start a construction project. You can only start a certain amount of
construction projects each day.
If you click on a FOREST or FIELD tile it will be turned into a VILLAGE the next day.
If you click on a SWAMP tile it will be turned into a FIELD the next day.
The island consists of different kinds of terrain, each with their own properties:
-WATER and OCEAN tiles are bad. They can cause neighboring tiles to flood.
-VILLAGES give you more actions. They can be built on FIELDS and FORESTS only. However, villages
will destroy the surrounding environment.
A VILLAGE will starve and turn into SAND if there are less than 5 FIELDS and/or FORESTS within 2
squares of it.
-FIELD tiles will flood and turn into SWAMPS if there are three or more WATER or OCEAN tiles
adjacent to it, they will also dry out and turn into SAND if there are more than two VILLAGES
within 2 sqares of it.
If there are three or more FORESTS next to a FIELD tile it will turn into a FOREST.
-FOREST tiles are more resistent against flooding and will only flood if there are four or more
WATER or OCEAN tiles adjacent to it. FOREST tiles will be chopped down and turned into FIELDS if
they are adjacent to a VILLAGE or if they have 2 or more VILLAGES within 2 squares of it.
-SWAMP tiles can be shored up and turned into FIELDS. They will flood and turn into WATER tiles if
there are three or more WATER or OCEAN tiles adjacent to it.
-SAND tiles will flood and turn into WATER tiles if there are three or more WATER or OCEAN tiles
adjacent to it.
If there are three or more FIELDS and/or FORESTS next to a SAND tile it will turn into a FIELD.
Every day, you will earn 1 point for each unflooded tile and 5 point for each VILLAGE that you have.
The game is over when every tile has flooded and turned into a WATER or OCEAN tile.
TL;DR:
Yeah, the instructions are a bit long, sorry about that. The gist of it is this:
Your island will flood, click on swamps to shore them up and slow the flooding or click on fields
and forests to build villages. Villages give you more actions and points each turn.
Build too many villages too close together and they will starve.
The game is over when everything's flooded.
By the way, my own personal high score is 3477 points over 42 days. See if you can beat it.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.59 | 83 |
| Audio(Jam) | 1.70 | 485 |
| Fun(Jam) | 3.38 | 115 |
| Graphics(Jam) | 3.94 | 114 |
| Humor(Jam) | 1.96 | 399 |
| Innovation(Jam) | 4.09 | 8 |
| Mood(Jam) | 3.07 | 236 |
| Theme(Jam) | 3.46 | 131 |
I enjoyed playing this little game a lot! :)
Looks and sounds really neat. Also saw your blog post (a screenshot) about it on the front page during the jam, and i've kinda been looking for it :)
That being said, I loved every second of it (yes, even the unstoppable flood of the last squares of sand I got was kinda fun to watch).
Also, great use of cellular automata! The closer I got to a game with them was cave generation ; it is nice to see them used in a different and interesting way.
The only that irritated me while playing was the camera movement, it's annoying. And some sound and music would be great.
My score was 1900 over 23 days.
PS: I have x64 Win7 but it's run perfect.
This game is one of the best I've ever seen in a LD!
Cellular automata for the win. My best was 30 days, 2219 score.
I actually "precalculated" a strategy in order to actually beat the game and continue playing it as long as I wanted. Still, I never managed to actually use that strategy, since I don't have enough moves to apply the needed changes...
V... Village
S... Swamp
F... Forest
f... Field
0... any supply (Forest/Field)
?... any non-village (Forest/Field/Swamp/Sand/Water)
~... Water
~~~~~~~~
~VfFFSV~
~S0000f~
~F0??0F~
~F0??0F~
~f0000S~
~VSFFfV~
~~~~~~~~
That way, you have 4 actions (4 villages), and each turn, you can fill up 4 swamps, and 4 new swamps will be created, which can be filled next turn until infinity =)
That should work... right?
Also was this supposed to tech us something about environmental protection? ^^
It's quite cool, I like it - although the feedback could be a bit clearer. It's probably quite easy for you to figure out what will happen, but for those reading the rules it isn't, so maybe mouse-over help and arrows where the ocean will move would've helped a lot.
Apart from that though I enjoyed playing it. I really like the colorful graphics.
I'm wondering a bit why there's no music and sound? Being a jam entry, you have plenty of resources for those, like Open Game Art, Incompetech, Freesound.org and the Newgrounds Audio Portal - it's fairly easy to find, and makes any game feel MUCH better.