TickTock by Arcane Noise
This is a frantic platformer where your little clockwork dude (named Tock), in the little clockwork world, has exactly 10 seconds to live before his gears break. You need to pick up other gears to survive. And pick up a key and find the exit in order to progress.
Arrow keys to move. Left shift to sprint. Space to jump. Z to punch.
Level Programming and Design by Brad Boudreau. Primary pixel art by Will DiSanto. Miscellaneous pixel art and gameplay programming by Jay Carvalho.
Background music "Blow into the Cartridge" by WarmanSteve (http://www.newgrounds.com/audio/listen/536920).
Arrow keys to move. Left shift to sprint. Space to jump. Z to punch.
Level Programming and Design by Brad Boudreau. Primary pixel art by Will DiSanto. Miscellaneous pixel art and gameplay programming by Jay Carvalho.
Background music "Blow into the Cartridge" by WarmanSteve (http://www.newgrounds.com/audio/listen/536920).
| Windows (32-bit) | https://s3.amazonaws.com/drufyre/TickTock_WIN_32.zip |
| OS/X (32-bit) | https://s3.amazonaws.com/drufyre/TickTock_OSX_32.zip |
| Linux (32-bit) | https://s3.amazonaws.com/drufyre/TickTock_LINUX_32.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=24908 |
Ratings
| Coolness | 20% | 1773 |
| Overall(Jam) | 2.73 | 458 |
Started getting weird half-built levels after level 3 (for a few times, then they were normal). Then the enemy would either give me a time bonus, or not, and without it, you'll just fail and have to wait while the level is rebuilded. Anyway, level 4 (Or was that 5? There's no in-game number.) was too hard for me, learning curve should be more smooth there.
All in all, nice. 5 for Theme.