Bragmor the Barbarian by Codexus
Bragmor the Barbarian decided to take on the Dungeon of Doom, known to kill adventurers in less than 10s.
This is a simple 3rd person fighting game, kill as many creatures as you can. They spawn in greater numbers every 10s and the powerups last (you guessed it) 10s. :D
There is no end, so play for maximum number of kills until you die, get bored or something terrible happens because there are too many creatures in the game ;)
I made this game mostly under compo rules making everything myself, except for an additional 8h of work during the 3rd day (I could not finish for the compo dead line) and for 2 minor sounds (explosion and foot steps) I reused.
This is a simple 3rd person fighting game, kill as many creatures as you can. They spawn in greater numbers every 10s and the powerups last (you guessed it) 10s. :D
There is no end, so play for maximum number of kills until you die, get bored or something terrible happens because there are too many creatures in the game ;)
I made this game mostly under compo rules making everything myself, except for an additional 8h of work during the 3rd day (I could not finish for the compo dead line) and for 2 minor sounds (explosion and foot steps) I reused.
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.21 | 245 |
| Audio(Jam) | 3.22 | 161 |
| Fun(Jam) | 2.95 | 285 |
| Graphics(Jam) | 3.68 | 179 |
| Humor(Jam) | 3.03 | 132 |
| Innovation(Jam) | 2.16 | 565 |
| Mood(Jam) | 2.90 | 294 |
| Theme(Jam) | 2.53 | 514 |
The music fits nicely, and gemplay is quite solid and fun. The comments make it awesome :)
Only gripe would be that the cool character-models detract from the quite sparse levels :P
reminded me of Korgoth of Barbaria for some reason. made me sad for all the awesome things that never happened in this world.
Melee combat becomes most interesting when it feels more tactical, like being able to jump in/out of combat, or perform aoe attacks that stun all in range so you can crowd control. I can easily imagine this game being fleshed out into something more substantial should you want to develop the idea further... perhaps with a quest system to give a purpose and goal to each mission that Bragmor undertakes?
Good work overall!
Audio is great too, I love the voice overs, he really sounds like a barbarian. He looks sad in the main menu though. :P
I guess my only complaint is the attacks didn't feel heavy, but that's just aesthetics. Maybe also a larger area for hit detection. Some variety to his attacks would be nice too. The powerups does make the game interesting.
http://youtu.be/1ifQOffY04k