ToTheRescue by SaiKai
Take control of a heroic firemen who has to save helpless civilians out of a burning house.
Control with Left - Right
Up to climb ladders
space to jump
and x to hit doors / repair ladders / pickup and throw civilians and everything else
Game should run on Windows / Linux / Mac ( if that isn't the case..please leave a comment )
Everything was made by myself in 72 hours except the music ( courtesy of FoxSynergy -> http://opengameart.org/content/overdrive-sex-machine )
Control with Left - Right
Up to climb ladders
space to jump
and x to hit doors / repair ladders / pickup and throw civilians and everything else
Game should run on Windows / Linux / Mac ( if that isn't the case..please leave a comment )
Everything was made by myself in 72 hours except the music ( courtesy of FoxSynergy -> http://opengameart.org/content/overdrive-sex-machine )
| runnable jar | http://clanlabs.com/ToTheRescue.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=5295 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.52 | 109 |
| Audio(Jam) | 3.20 | 169 |
| Fun(Jam) | 3.68 | 36 |
| Graphics(Jam) | 3.28 | 287 |
| Humor(Jam) | 3.11 | 121 |
| Innovation(Jam) | 3.30 | 152 |
| Mood(Jam) | 3.33 | 141 |
| Theme(Jam) | 3.76 | 37 |
Nice little game, but a bit too easy
Aside from that the game worked fine. As someone else noted you're going for tension here. So the air pockets really work against some of that often providing too much of an easy route out. Now, since it's worked into the gameplay already I figure a good way to add more tension while keeping the air pocket layout would be to have the air pocket slowly drain of air. Then the tension of being stuck inside without completely unlimited resources is still there, while still retaining the air pocket in the level design.
Aside from that the art was fairly good for what was done, a little rough around the edges for some things (like the air pockets, safe zones, and "edges" of the layout that are surrounded completely by a black abyss). The audio was fine, the song choice fit the intensity and the other sounds worked fine in the game.
I'd prefer it be a little harder. Maybe you move slower when you carry people?