The theft of the magic potato by Dining Philosopher

[raw]
made by Dining Philosopher for LD27 (JAM)
In this single-serving slow-paced tactical game of thievery, you program 3 robots in order to steal a magic potato.
The robots only have power for 10 seconds, so plan accordingly.

HOW TO PLAY: Every robot has an (internal) action queue. Left-click a robot to select it.
Right-click on the ground if you have a robot selected to add a move command to this spot. Right-click on objects to add an action (pick actions in the bottom right panel). Click on a robot and select 'clear actions' to clear its action queue.

Press the big green GO! button to start the operation.

Good luck! Maybe we made it a little bit too hard. ;)

NOTE: Apparently, sometimes the 'clear actions' button doesn't seem to work, we're working on it. Refresh the page and try again...
[Oh, and it doesn't work properly in Internet Explorer, yet...]

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Code by Jelle (Javascript, HTML5 + Crafty)
Graphics, Music and Sounds by Anneroos (Inkscape, LMMS and microphone + Audacity)

Ratings

Coolness 66% 3
Overall(Jam) 2.61 506
Audio(Jam) 3.00 226
Fun(Jam) 2.39 489
Graphics(Jam) 3.31 276
Humor(Jam) 2.81 192
Innovation(Jam) 3.03 267
Mood(Jam) 2.52 425
Theme(Jam) 3.26 218

Feedback

udo
27. Aug 2013 · 14:27 UTC
Those graphics are adorable!
KeithE.
27. Aug 2013 · 19:37 UTC
Cool idea, I wish the interactable zones were highlighted in some way. Cute Music and art. Good Job!
Static 64
27. Aug 2013 · 19:42 UTC
I couldn't figure out how to play, but thumbs up for graphics and music.
Liz England
27. Aug 2013 · 19:42 UTC
This is a pretty cool idea, and adorable art. I couldn't tell if there was an action queue (guess not) and couldn't complete it, but I like the concept!
Fluffy Tigers in the Sky
27. Aug 2013 · 19:43 UTC
Sweet graphics and music! I also like the idea with the programmable robots.
vanderZwan
27. Aug 2013 · 19:51 UTC
It's like a real-time version of Gobliins. It's a bit hard to figure out how to plan everything, but I almost solved the puzzle I think...

I managed to piss off the bull, now to get the potato.
Pinktreeleaf
27. Aug 2013 · 20:39 UTC
never got the hammer bot to smash, cause he kept getting hooked on the collision. Enjoyed the game though. original idea and cute artwork
🎤 Dining Philosopher
27. Aug 2013 · 21:50 UTC
@Pinktreeleaf, because time ran out, there is little on which smashing has any effect. The collisions should consistently work fine, except visually.

@Liz England: there is indeed an action queue, but you cannot inspect it - only clear and append to it. I've updated the description to hopefully make things a little more clear.
Sebby
29. Aug 2013 · 06:49 UTC
Nice! Clever idea for a puzzle I think. Found it tough to figure out how to work the robots though, never managed to get the potato :(
Dry Tree
29. Aug 2013 · 06:51 UTC
nice job. difficult though - I guess I had to get the red dress to enrage the bull, but the farmer kept stopping me.
Amber
29. Aug 2013 · 06:52 UTC
The robots are adorable! It's a fun idea, but sometimes the robots don't seem to do what I expect- for example, I kept trying to give the hammer robot an order to smash the shed, but he just ran all the way to the fence at the right and stood there instead. I also occasionally had some issues with the action queue not clearing properly. I could definitely see this being polished into a fun little game though!
🎤 Dining Philosopher
29. Aug 2013 · 09:40 UTC
@Amber: apparently there is sometimes a problem with 'clear actions', we're working on it. Refreshing the page should work.

@Dry Tree: I guess we made the puzzle a bit too hard. Maybe you can find a way to stop the farmer from chasing you? Find out what each robot can do on which things. Some actions do not have any effect (these options are just there to make the puzzle harder). Find the actions that do have an effect and combine them in the right order. ;)
Jod
29. Aug 2013 · 18:08 UTC
Loved the personality of the little bots, but had a lot of problems getting them to go where I wanted them to. Fits the theme quite well!
Tater_hater
30. Aug 2013 · 04:39 UTC
Gotta love potatoes!!!
Vaalen
30. Aug 2013 · 13:37 UTC
Your idea is really original. It's a bit difficult to see with which object robots can interact but the game is interesting.
Diptoman
30. Aug 2013 · 13:59 UTC
Interesting idea.
dekart
30. Aug 2013 · 16:29 UTC
I like the art and the music. Didn't figure out how to control these bots though
foumart
06. Sep 2013 · 15:42 UTC
Cool story, but could not take the potato :(gota try harder)
Frozen Fractal
06. Sep 2013 · 18:48 UTC
The music is charming! So are the graphics! The puzzle is quite good -- once I'd figured out how to do it, it still took some time to get all the timing right, but without being overly difficult.

There are some small bugs -- I once collected water from the flowers, it seems. It would also be nice if you could see the actions queue somehow: as a list, or even as a series of lines and icons in the field.
🎤 Dining Philosopher
06. Sep 2013 · 19:49 UTC
@Frozen Fractal: Thanks for playing! :) We know that there are some bugs... resfreshing the page is at the moment the best solution. ;) We were thinking about showing the action queue with lines and circles, but we didn't have time to implement it. Maybe we will make a post-compo version that fixes these things, one day... :)
loxo
09. Sep 2013 · 19:04 UTC
Great puzzle game with nice graphics and audio! It's fun to try out the different possibilities. Only the missing visualization of the command queue makes it harder than necessary. Overall a good game, I enjoyed playing and I hope you find some time to make a polished post-jam version!
archaeometrician
13. Sep 2013 · 19:38 UTC
Haha nice little game, nice graphics, cute music :)
porglezomp
14. Sep 2013 · 13:23 UTC
The robots not being able to find their way around is a bit annoying, this'd probably more fun with smarter pathfinding and a visible action queue.
lordjosephdeburg
14. Sep 2013 · 23:53 UTC
hahaha very funny and interesting gameplay theme I like it!