The theft of the magic potato by Dining Philosopher
In this single-serving slow-paced tactical game of thievery, you program 3 robots in order to steal a magic potato.
The robots only have power for 10 seconds, so plan accordingly.
HOW TO PLAY: Every robot has an (internal) action queue. Left-click a robot to select it.
Right-click on the ground if you have a robot selected to add a move command to this spot. Right-click on objects to add an action (pick actions in the bottom right panel). Click on a robot and select 'clear actions' to clear its action queue.
Press the big green GO! button to start the operation.
Good luck! Maybe we made it a little bit too hard. ;)
NOTE: Apparently, sometimes the 'clear actions' button doesn't seem to work, we're working on it. Refresh the page and try again...
[Oh, and it doesn't work properly in Internet Explorer, yet...]
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Code by Jelle (Javascript, HTML5 + Crafty)
Graphics, Music and Sounds by Anneroos (Inkscape, LMMS and microphone + Audacity)
The robots only have power for 10 seconds, so plan accordingly.
HOW TO PLAY: Every robot has an (internal) action queue. Left-click a robot to select it.
Right-click on the ground if you have a robot selected to add a move command to this spot. Right-click on objects to add an action (pick actions in the bottom right panel). Click on a robot and select 'clear actions' to clear its action queue.
Press the big green GO! button to start the operation.
Good luck! Maybe we made it a little bit too hard. ;)
NOTE: Apparently, sometimes the 'clear actions' button doesn't seem to work, we're working on it. Refresh the page and try again...
[Oh, and it doesn't work properly in Internet Explorer, yet...]
----------------------------------------------------
Code by Jelle (Javascript, HTML5 + Crafty)
Graphics, Music and Sounds by Anneroos (Inkscape, LMMS and microphone + Audacity)
| Web | http://jnauta.home.fmf.nl/LudumDare/LD27/ |
| Source | http://jnauta.home.fmf.nl/LudumDare/LD27/src |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=18490 |
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 2.61 | 506 |
| Audio(Jam) | 3.00 | 226 |
| Fun(Jam) | 2.39 | 489 |
| Graphics(Jam) | 3.31 | 276 |
| Humor(Jam) | 2.81 | 192 |
| Innovation(Jam) | 3.03 | 267 |
| Mood(Jam) | 2.52 | 425 |
| Theme(Jam) | 3.26 | 218 |
I managed to piss off the bull, now to get the potato.
@Liz England: there is indeed an action queue, but you cannot inspect it - only clear and append to it. I've updated the description to hopefully make things a little more clear.
@Dry Tree: I guess we made the puzzle a bit too hard. Maybe you can find a way to stop the farmer from chasing you? Find out what each robot can do on which things. Some actions do not have any effect (these options are just there to make the puzzle harder). Find the actions that do have an effect and combine them in the right order. ;)
There are some small bugs -- I once collected water from the flowers, it seems. It would also be nice if you could see the actions queue somehow: as a list, or even as a series of lines and icons in the field.