Flock Of Steel by Baburo

[raw]
made by Baburo for LD27 (COMPO)
Flock of Steel is a game where you command 10 little enforcer bots and try to get them safely to the goal.

Space = Jump
Left Shift = Rocket boost


I ran out of time and missed many features planned. Also, didn't have time to make any sounds or music and lots of stuff was left untextured.
Game is playable though, even though there's only four levels.

Have fun. :)

Ratings

Coolness 35% 1500
Overall 2.83 784
Fun 2.83 626
Graphics 3.17 391
Humor 2.20 573
Innovation 3.57 171
Mood 2.29 875
Theme 2.45 1055

Feedback

DeadlyFugu
26. Aug 2013 路 08:04 UTC
Linux version please?
rot13
26. Aug 2013 路 08:07 UTC
Interesting idea and nice graphics, though I noticed that you pretty much discarded the theme.
馃帳 Baburo
26. Aug 2013 路 08:09 UTC
rot13, you can see the theme explanation in the main screen. Second, comes from latin word "secundus", which means "following", and from there I got the 10 followers. :) Just tried to think outside the box when I saw all the "Try to beat the game in 10 secs" games coming out.
Xaychru04
26. Aug 2013 路 08:09 UTC
I liked the idea of controlling all the robots at the same time! But I thought the controls were not very responsible, so it's very hard to get all of them to the end.
Andrewves
26. Aug 2013 路 08:28 UTC
Interesting concept. I really like the robot models and animations. I also found that the level difficulty progressed nicely.
Linus Lindberg
26. Aug 2013 路 09:36 UTC
Cool game!
Easy to win but hard to get perfect, I like it!
skarab
26. Aug 2013 路 16:25 UTC
Nice ideas, lemmings like. Hope you'll improving it later on.
nihilocrat
26. Aug 2013 路 16:25 UTC
Lemmings!
gikdew
26. Aug 2013 路 16:27 UTC
Love thos graphics, so easy anyway! :) FUN!
dismedia
26. Aug 2013 路 16:27 UTC
Nice concept, I really like it,
litle out of theme :)
BenWhi
26. Aug 2013 路 16:27 UTC
I liked the concept! Is it possible to save all of them? The best I managed to do was 7/10
JayProg
26. Aug 2013 路 16:40 UTC
Nice concept. I liked the little robots too, made me want to get them to the end even more.
馃帳 Baburo
26. Aug 2013 路 17:01 UTC
BenWhi, no idea :D I made the levels 20min before the deadline, there were suppose to be 10 of them, but ran out of time(also, testing time).
juaxix
26. Aug 2013 路 18:15 UTC
This is really cool, I love the whole concept and development.
I was loooking for something similar with the spirits of my game (entry) and this make me happy :)
thanks
did you see the natureofcode Shiffman examples?
馃帳 Baburo
26. Aug 2013 路 19:45 UTC
juaxix: Glad you liked it. :) I'm not familiar with Shiffman or Nature of Code, gotta check it out.
rot13
27. Aug 2013 路 08:43 UTC
I just noticed your post on the main page and changed theme score. I have to admit that it's a really clever use of the theme.
馃帳 Baburo
27. Aug 2013 路 08:56 UTC
Thanks rot13. :)
I just added a windows, linux and mac builds and the source files.
I can't test mac or linux versions so I hope they work properly.
Xgor
27. Aug 2013 路 12:46 UTC
Nice visuals but Pretty hard to play well, feels more luck if you get many followers in the goal or not.
Thermite
30. Aug 2013 路 02:38 UTC
Really nice idea, although I had quite a lot of success by just mashing space :) That said, no 10/10s for me, so there goes that argument!
Teejay5
30. Aug 2013 路 02:38 UTC
awesome concept, its hard for me to get more than 7/10 haha
andwhatnot
30. Aug 2013 路 03:21 UTC
Kind of a hybrid of lemmings and a traditional platformer, the way you kind of control the robots, and they kind of act on their own. It's fun and an interesting concept.
Metatheos
08. Sep 2013 路 00:15 UTC
I had trouble actually developing strategy to save more robots, not sure how much that is my fault. I like the concept though, maybe making timesteps discrete would be interesting, since it might make robot-interaction much more predictable.
imef
15. Sep 2013 路 12:14 UTC
Nice concept! Maybe a bit rough around the edges but lots of fun nonetheless.