Blackout by X-0r
Okay, I hope it's not against the rules, submission hour and everything (or does uploading within that hour count regularily?). I know that the SWF I linked is 5 mins AFTER the end of the competition. (3:05 AM my timezone) However, my source files have been uploaded within the timelimit, and there are no changes to my build. I simply picked the wrong link from my countless backups on Mediafire.
EDIT: Asked on IRC, they told me it's allowed to fix bugs of some sort. Fixed the wincondition bug =) And, I reuploaded my stuff to mediafire for actual working links...
==========
[Story]
Out of nothing, you are hit by a baseball bat. You don't know what happened, just that you passed out for 10 seconds. Clear up the mystery and stop the attacker!
If you see the title screen again, you win.
[Controls]
Movement: Arrows
Look at tile you stand on:
Select action: Mouseclick to the top right
Warning! The controls are a bit counter-intuitive.
You need to stand NEXT TO a tile to interact with it, standing ON a key won't get you anywhere. (Unless you hit first :P)
[Info]
Used Flash and Blender for the graphics. Blender specifically for the tesla-coil things, and the staircase.
I was wondering, "how can I actually make the stairs look like they go up or down?"... Solution - make them in a 3d program :D As for the coils - I just like glow effects and rendering these is way easier than using Flash. At least for me...
I also created all SFX plus the background music from scratch. I used REAPER and a couple of free VSTi plugins.
You can also check my other music on SoundCloud: https://soundcloud.com/x-0r
[Hints]
If finding the first keys is too hard, just look for a flash of yellow.
If you can't figure out the combination to start the machine, remember what the colored guys told you.
If you still can't figure it out, try bruteforcing it, or decode my message with rot 13:
[rot13.com]Oyhr, Oybaqr/Lryybj, Benatr, Cvax, Oebja
If you return to the title screen, you win. Not enough time to link to the "you win" message correctly, sorry =(
==========
[Changelog]
All that's working so far is the mapgeneration. Not really much, but hey, we all start somewhere^^
Character movement is working. Also, it can (more or less) interact with tiles now. It's all still very beta. Too bad the theme isn't "minimalism", or I could just keep these graphics. Speaking of which, I totally plan to get better sprites, or at least change the colors^^
New tile designs, probably still temporary. Also, I added interactive buttons to the user interface. Yay :P
User interface added. It can now show you text :P
Changed the movement stuff a bit. Also, I want to let the user select numbered options or something...
Added stair sprites, I can't believe I really used Blender to render out a 30x30px image :D
Teleporting and stair-map-changing is now possible ^_^
Added item-collection system, locked/unlocked doors, updated the movement stuff and... yeah, that's about it.
Will move on to soundFX as soon as my gf gets up. She wouldn't give me an easy time if I waked her...
Oh yes. My soundtrack is ready. It will do for the competition, might edit it later, should I have more time.
The only downside is that it will require more time to open/download. But hey, it's below 2 MB.
More NPCs, more items. Still didn't implement the main plot. Oh well, still some time left...
Done =)
EDIT: Asked on IRC, they told me it's allowed to fix bugs of some sort. Fixed the wincondition bug =) And, I reuploaded my stuff to mediafire for actual working links...
==========
[Story]
Out of nothing, you are hit by a baseball bat. You don't know what happened, just that you passed out for 10 seconds. Clear up the mystery and stop the attacker!
If you see the title screen again, you win.
[Controls]
Movement: Arrows
Look at tile you stand on:
Select action: Mouseclick to the top right
Warning! The controls are a bit counter-intuitive.
You need to stand NEXT TO a tile to interact with it, standing ON a key won't get you anywhere. (Unless you hit
[Info]
Used Flash and Blender for the graphics. Blender specifically for the tesla-coil things, and the staircase.
I was wondering, "how can I actually make the stairs look like they go up or down?"... Solution - make them in a 3d program :D As for the coils - I just like glow effects and rendering these is way easier than using Flash. At least for me...
I also created all SFX plus the background music from scratch. I used REAPER and a couple of free VSTi plugins.
You can also check my other music on SoundCloud: https://soundcloud.com/x-0r
[Hints]
If finding the first keys is too hard, just look for a flash of yellow.
If you can't figure out the combination to start the machine, remember what the colored guys told you.
If you still can't figure it out, try bruteforcing it, or decode my message with rot 13:
[rot13.com]Oyhr, Oybaqr/Lryybj, Benatr, Cvax, Oebja
If you return to the title screen, you win. Not enough time to link to the "you win" message correctly, sorry =(
==========
[Changelog]
All that's working so far is the mapgeneration. Not really much, but hey, we all start somewhere^^
Character movement is working. Also, it can (more or less) interact with tiles now. It's all still very beta. Too bad the theme isn't "minimalism", or I could just keep these graphics. Speaking of which, I totally plan to get better sprites, or at least change the colors^^
New tile designs, probably still temporary. Also, I added interactive buttons to the user interface. Yay :P
User interface added. It can now show you text :P
Changed the movement stuff a bit. Also, I want to let the user select numbered options or something...
Added stair sprites, I can't believe I really used Blender to render out a 30x30px image :D
Teleporting and stair-map-changing is now possible ^_^
Added item-collection system, locked/unlocked doors, updated the movement stuff and... yeah, that's about it.
Will move on to soundFX as soon as my gf gets up. She wouldn't give me an easy time if I waked her...
Oh yes. My soundtrack is ready. It will do for the competition, might edit it later, should I have more time.
The only downside is that it will require more time to open/download. But hey, it's below 2 MB.
More NPCs, more items. Still didn't implement the main plot. Oh well, still some time left...
Done =)
Ratings
| Coolness | 100% | 1 |
| Overall | 2.87 | 753 |
| Audio | 3.25 | 172 |
| Fun | 2.61 | 820 |
| Graphics | 2.27 | 916 |
| Humor | 2.68 | 318 |
| Innovation | 2.75 | 726 |
| Mood | 3.00 | 351 |
| Theme | 2.33 | 1092 |
There is no game "goal" just yet, and the 10-second-theme is also not in my code yet.
I'm uploading and updating my log, so I got a backup in case my HDD crashes.
Apart from the "game start", the other buttons don't work either so far. If you're a bit patient, you'll be able to play the finished game, once I'm done. =)
Zero Wing references for the win!
The music gave it a good sense of urgency and I enjoyed the plot.
Great game nonetheless! The soundtrack compliments the game well.
Plus very nice music to wash it down. Nice work!
In fact, I wasted a lot of time on things I never used... The entire text within the game is dynamic, all I'd need to do would be a button to change the "language" parameter, and the entire game would be translated (if I actually put the translation into the text arrays).
I planned to add a lot more variety to the intro aswell. I know that it totally sucks. My plan was to give the player hints through sound, making you basically listen to your environment during the blackout. I ended up recording myself tossing things around, banging at my desk and making weird noises. I don't like the intro, and honestly, I never liked the theme. It was one of the few I rated -1, since I found it to be waaaay too limiting. Limiting any action to 10 seconds, or making the game last 10 seconds was nothing I ever considered, so I ended up making the intro last 10 seconds instead.
Honestly, I wanted to go for keyboard only. As I noticed the flaw of the controls (apart from the messy part of forcing the players to "look at their feet"), it was too late to reprogram the engine. Changing the controls from arrows to WASD would have been 4 values to edit, but I tested my game using arrows, so I was kinda used to them; I don't really know why I went with arrows at all.
By the way the vst I used for Legend of Troll is the Korg M1 http://www.korg.com/Legacym1 a super-useful workstation, based on the actual Korg M1. It's at $50 and an amazing buy, especially if you're trying to recreate amiga music, since most .mod and .XM samples are from the super-popular at the time Korg M1.