xhon by savethejets1
Xhon is a 10 second platformer where you play as an alien plant species that has to pollinate other plants with your spores that you spawn. The catch is they only live for 10 seconds!
Controls:
Arrow Keys - Move
Space - Jump
Y - Suicide
ESC - Pause
Controls:
Arrow Keys - Move
Space - Jump
Y - Suicide
ESC - Pause
| Web | http://ludumdare27-savethejets.heroku.com |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=15315 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.77 | 51 |
| Audio(Jam) | 3.21 | 164 |
| Fun(Jam) | 3.54 | 71 |
| Graphics(Jam) | 3.84 | 135 |
| Humor(Jam) | 2.46 | 276 |
| Innovation(Jam) | 3.46 | 103 |
| Mood(Jam) | 3.57 | 77 |
| Theme(Jam) | 3.73 | 46 |
Good implementation of the theme too! I think you should try to expand it and refine the handling after the jam and go for a Greenlight entry! Definitely worth a handful of bucks :D
Thanks, I had a great time playing it through :)
however it's not enough to save it, there were a few problems
-on the first level with the water, how the pod ejects you much more forcefully to boost you up doesn't make sense, and is frankly quite unintuitive and frustrating
-the sound is pretty grating and repetitive
-personally I didn't like the art, but I guess that's just me
-there was some significant lag (granted, my PC is very old), and I personally felt that your player character moved far too slowly
still, it was fairly engaging, so nice job
Impressive amount of levels, really nice!
Solid entry all in all!
But still, good job!
Awesome entry!! :D
Aside from that, the game was great. Loved the music/sfx, and though the checkpoint/grav-flipping mechanic was great. Also feels like this idea must have been a "death is useful" + "10 seconds" idea.
The suicidal immortality concept is simply brilliant and kept me playing to the end.
I would suggest making jumps once per key press instead of auto jumping while space is down in order to prevent unintentional jumping. But that's the only problem I've had.
Awesome job!!
Levels were well balanced to me at least. Slightly challenging but I never felt lost. I think one of the biggest strengths of this is that the plants acts as a constant autosave. So even if a particular series of jumps or whatever was hard I only had to get them right for a maximum of 10 seconds. You could easily amp up the difficulty close to super meat boy levels without being anywhere near as frustrating. I'd much rather die and lose 10 seconds than die and lose more. That being said if you were to go that route shorter overall levels might help.
Seriously fantastic overall. Really enjoyed it and hope to see more of it.