Lights by dkilford

[raw]
made by dkilford for LD27 (COMPO)
A game about life lessons.

Built for Ludum Dare #27. The theme is 10 seconds.

WSAD to move, space to jump. Holding space will make you fall slower.

If anyone is having difficulty with levels I left in some tricks to make it easier:







Pressing 'y' will pause the timer.

Moving diagonally will essentially make you move at double speed.

Ratings

Coolness 60% 3
Overall 3.03 584
Audio 2.63 506
Fun 2.69 752
Graphics 2.69 681
Humor 1.83 802
Innovation 2.83 647
Mood 3.28 199
Theme 2.94 752

Feedback

mutuware
26. Aug 2013 · 18:27 UTC
Good atmosphere, nice idea and execution.
mitkus
26. Aug 2013 · 19:38 UTC
Collision feels weird when you barely reach the platform you jump to. I like metaphorical gameplay!
mrspeaker
27. Aug 2013 · 09:25 UTC
That's fantastic - I love the repetition aspects: I wanted to work the idea of "repeating time" into my game too (I wanted that feel that your entry gives where you go "what? this just happened!") - but ran out of time (is that irony)? Anyhooo... really great game.
tlasol
27. Aug 2013 · 10:08 UTC
It reminds me of "Antichamber".
Nerlin
27. Aug 2013 · 10:47 UTC
Good simple game. I like implemented cheat :D
Alex Shestakov
27. Aug 2013 · 10:47 UTC
Reminds me of Antichamber as well, that's a good thing :) A bit more light would've been great.
Marcellus
27. Aug 2013 · 13:44 UTC
relaxing and stressing at the same time, nice ambient and gameplay
Dooleus
27. Aug 2013 · 16:14 UTC
The sound effects and art style really work well in establishing the atmosphere. I don't enjoy the jumping being as unforgiving as it is - leads to a lot more frustration than it needs to. The '10 seconds to complete the level' mechanic being the central point of the gameplay is a bit frustrating to me, too, when coupled with the difficulty of the first-person platforming. Nice use of truisms in each level, definitely adds an extra layer to the atmosphere.
Joxno
27. Aug 2013 · 17:05 UTC
Really nice atmosphere and the messages on the wall reminds me of antichamber
RennFarnell
27. Aug 2013 · 20:29 UTC
relaly liked the "ambience" seagulls hehe! yh very enjoyable little experience, reminded me of antichamber with the plaques and motivational posters :P

awesome little puzzles and time trial challenges =]
SaintHeiser
28. Aug 2013 · 15:54 UTC
Like the pictures an how they connected with level =)
sellsword
29. Aug 2013 · 01:56 UTC
Reminds me of Antichamber, good job
Martin_Monosys
31. Aug 2013 · 22:11 UTC
Plays a bit like my own game, only this one makes a little more sense! Good job.
ZeppelinCaptain
01. Sep 2013 · 16:54 UTC
Falling makes me happy!

Very nice concept and levels and audio. I would have liked the life lessons to play a bigger role in the levels, not just as the theme.
Ravenous Games
04. Sep 2013 · 14:14 UTC
Cool game that looks like it was inspired by Antichamber with the motivational posters. Controls/collision could use some tightening up but I really enjoyed the atmosphere!
Sascha
04. Sep 2013 · 16:19 UTC
Nice job and interesting concept! The straight bridge level gets a bit old after a couple of different iterations. The 10 second limit sadly doesn't do much for the game though.