VoxShiftRun by rfonseca
Simple endless runner with voxel art.
Instructions:
Switch lanes and shapeshift to match the hole shape.
Controls:
Left and right arrow keys to switch lanes.
1: Shapeshift into cube
2: Shapeshift into pyramid
3: Shapeshift into cylinder
Still needs a lot of work. I couldn't dedicate all the time I wanted to it, and also a super annoying bug took away much time needed to work on other parts of the game.
It was my first Ludum Dare and I had a blast! Looking forward to the next one.
I'll keep working on this game as I think I can make it much more interesting, specially improving the graphics part.
Instructions:
Switch lanes and shapeshift to match the hole shape.
Controls:
Left and right arrow keys to switch lanes.
1: Shapeshift into cube
2: Shapeshift into pyramid
3: Shapeshift into cylinder
Still needs a lot of work. I couldn't dedicate all the time I wanted to it, and also a super annoying bug took away much time needed to work on other parts of the game.
It was my first Ludum Dare and I had a blast! Looking forward to the next one.
I'll keep working on this game as I think I can make it much more interesting, specially improving the graphics part.
| Web | https://rfonseca.itch.io/voxshiftrun |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92154 |
Ratings
| Coolness | 20% | 2061 |
| Overall(Jam) | 2.56 | 1093 |
| Fun(Jam) | 2.19 | 1102 |
| Graphics(Jam) | 2.63 | 911 |
| Innovation(Jam) | 2.44 | 972 |
| Theme(Jam) | 3.56 | 372 |
The concept is really nice, still has some polish to do, counters and etc., but you've got an idea and made it here! It fits well with the shapeshifting theme, so you nailed it! :)
The cubed look is always something I like in games, if you can polish things more and work more on this game, I'd like to see how would you expand on it. :)
Good work! Cheers! :D
I'm currently working on the game, basically I'm starting it from scratch taking in account your opinions about it.
I'm taking my time making sure that the camera and the lighting work well, as it's the two areas where I still have some difficulties. But hey, nothing that some training and testing won't solve.
I'll let you guys know about how the development is going in few weeks I hope.