Cautionary Halt by PerilousPete

[raw]
made by PerilousPete for LD27 (COMPO)
The world is falling apart. Nukes have been aimed towards South Koreans by Madagascar. In 10 seconds, the nukes will be activated. Your mission is to hit the big green stop button before the nukes are launched. To give you time, the South Koreans have frozen time for everyone but you. You need to slowly reactivate time as you travel, and stop the nukes before the 10 seconds is up.

Ratings

Coolness 24% 1698
Overall 2.83 784
Audio 1.69 891
Fun 2.52 879
Graphics 2.43 832
Innovation 2.26 1011
Theme 3.13 603

Feedback

@TeddyNashor
26. Aug 2013 · 10:15 UTC
NICE GAME! I think your the first person to have a unique look on the 10 seconds, rather then a 10 second round. good platformer :)
Sergey Mohov
26. Aug 2013 · 10:17 UTC
This is the first platformer I've encountered so far in this LD, and it's pretty neat. It is hardcore, alright, but I like how it uses the theme in its mechanics. Good job.
sanojian
26. Aug 2013 · 16:39 UTC
Nice platformer. The only complaint is that it was boring waiting for the platforms to move slooooowly back to you if you miss them. Nice job!
dekart
26. Aug 2013 · 18:19 UTC
I like it. The first level is too hard for me though, but I didn't play platformers for years :)
Tanser
29. Aug 2013 · 12:48 UTC
Nice little gem for a compo. :)
futuristteletex
29. Aug 2013 · 12:54 UTC
Nice game, but I didn't really like waiting for a minute to be able to continue thelevel!
GagaPete
29. Aug 2013 · 20:12 UTC
Well done game, graphics are quite good. The one sound is okay :) and the gameplay is very nice, except a fast forward-button for the times waiting for platforms or for lasterrays to pass would be nice. To wait and the sometimes unexpected detected collisions are the only negative points I see. Oh, and I love the guillotines.
zatyka
30. Aug 2013 · 23:58 UTC
I made it up to level 6 before I couldn't take the slowness any more. Otherwise, a decent little platformer. I liked the guillotine.
🎤 PerilousPete
31. Aug 2013 · 10:10 UTC
Thanks for the comments guys. I like the idea of being able to speed up time (by, eg, holding space bar) but of course it's too late to make changes now. I might add that in a post compo version, though.
GeorgeBroussard
01. Sep 2013 · 00:59 UTC
I liked the idea that each level got closer and close to real time. That wasn't clear until I thought my eyes were deceiving me and I saw a laser move. But then around timescale .5-.6 the game became a little too frustrating for me as it involved waiting for platforms to arrive. I'm ok with a challenge of hard jumps and failing and retrying instantly, but when I have to wait 20 secs for a platform I want to kill babies :) But very nice effort and clever idea. I'd maybe rework some levels based on the above.
vikingpotato
02. Sep 2013 · 17:50 UTC
The game plays and feels nice!
Its my understanding that you are simulating the levels at normal speed and forcing time stop. Its a nice thing to do but what ended up happening is, some levels became unplayable for me because the bullets blocked every jump route i could have taken.. so i had to die and try again. Apart from that, i liked it
Jacob123
02. Sep 2013 · 18:48 UTC
Nice game. Creative use of the theme. Sadly my skills were not good enough to beat it.
Christina Nordlander
02. Sep 2013 · 21:51 UTC
At first I thought "OK, this is a decent platformer, but nothing really stands out". Then I pressed the first button, and I realised how the time mechanic came into play.

Still not the most memorable entry, but every element is polished and high quality. The difficulty is a bit frustrating, though. (Obviously, that's going to vary from person to person.)
Christina Nordlander
02. Sep 2013 · 21:52 UTC
Also, a typo in the intro screen: "staars".
Zap
07. Sep 2013 · 08:16 UTC
As already said in the comments, too much time spent waiting. On top of this, I also found it very difficult, which made me more impatient and lead to an overall frustrating experience.
But having said that, it's a very interesting idea, but I feel like it could be explored more to create more interesting mechanics.