SpeedBall by Ascelate
!!! I have noticed a bug where you cannot accelerate properly by only pressing the forward and jump key in the beginning of the first level, so to accelerate properly you have to press one of the keys for the side movement once (default: A or D; left or right arrow) , then it should work fine !!!
Haven't found the source of this bug yet, but I will do if I find the time for it.
My tools were:
-Unity3D
-Paint.NET
-Soundation
You can see the rules and controls on the info screen of the game
BTW: If you want to unlock or lock the cursor just press escape
Update#1: If you're stuck on a level you should play the updated version on the web, which let's you skip levels by pressing 'n'
Update#2: A new level has been added so if you want to try it play the updated version on the web. Within the updated version you are now also able to mute the music by pressing 'm'
Haven't found the source of this bug yet, but I will do if I find the time for it.
My tools were:
-Unity3D
-Paint.NET
-Soundation
You can see the rules and controls on the info screen of the game
BTW: If you want to unlock or lock the cursor just press escape
Update#1: If you're stuck on a level you should play the updated version on the web, which let's you skip levels by pressing 'n'
Update#2: A new level has been added so if you want to try it play the updated version on the web. Within the updated version you are now also able to mute the music by pressing 'm'
Ratings
| Coolness | 66% | 3 |
| Overall | 3.03 | 584 |
| Audio | 2.76 | 426 |
| Fun | 2.94 | 538 |
| Graphics | 2.35 | 876 |
| Humor | 1.78 | 833 |
| Innovation | 2.69 | 769 |
| Mood | 2.17 | 941 |
| Theme | 2.94 | 752 |
First: Well maybe it's just me, but I kind of don't really see how jumping makes you really that much faster; I see how it makes you faster, yes, but not that much. Due to your feedback I will of course take it under consideration and think a bit about it.
But what makes you really faster in my opinion is moving diagonally(cause a^2 + b^2 = c^2). It was actually intended not to set any boundaries to diagonal speed, but apparently it makes you a little too fast ;)
Second: Yeah, the levels are obviously a little too hard for test playing, but since I kind of played the levels like felt 100 times I considered them to be even too easy for some people :D
In near future I will try to add more levels and easier ones for the beginning.
Fun game overall.
Nice entry!