Decasecond International by qrunchmonkey

[raw]
made by qrunchmonkey for LD27 (COMPO)
Here at Decasecond International, we've been working to find new and exciting ways of wasting time for nearly 48 hours, and we are proud to present our latest time wasting technology to you, TODAY!

WARNING: There's no save function in the Compo version. If you close the tab, you lose your save. Hopefully I'll have a version with save for the Jam.

(Note: Requires Javascript, and a semi modern web browser, not IE)


Built with HTML5, Javascript, Middleman, Underscore.js, jQuery

Ratings

Coolness 40% 1404
Overall 3.04 569
Fun 2.71 730
Graphics 1.94 1082
Humor 3.24 141
Innovation 3.42 246
Mood 2.79 508
Theme 2.96 737

Feedback

OldPeculier
26. Aug 2013 · 03:02 UTC
I don't get it. Is there some way to interact?
raincole
26. Aug 2013 · 03:08 UTC
Reminds me 'the cookie game'(you might know what I'm saying). But I can't see how many seconds I have.
sanojian
26. Aug 2013 · 06:01 UTC
What am I missing? Is there a way to control anything in this game?
robashton
26. Aug 2013 · 11:01 UTC
I really like this kind of game (I've played quite a few of them) - I'm going to keep this open in the background while I do the other games :D
dekart
26. Aug 2013 · 17:44 UTC
Not sure how to play it.
Sergey Mohov
27. Aug 2013 · 08:27 UTC
This is great! Reminded me of the cookie game indeed. Nailed the theme too. Good stuff :-)
oajfh
27. Aug 2013 · 08:36 UTC
Interesting concept. Not sure where 10 seconds come in, but it is a game about time, I suppose. It's a shame the info disappears after a while.
Will Edwards
27. Aug 2013 · 09:00 UTC
Ooh could stare and wait for hours :)
Gaspard_
27. Aug 2013 · 10:33 UTC
I had a blast!
I admit that at a certain point I let it run alone...
drilltail
27. Aug 2013 · 22:11 UTC
I've had this running for so long.

"Blinkenlichten - Studies show that progress indicators make time seem to go up to 10% faster."
I now really think that this is true.
Jordo76
28. Aug 2013 · 11:17 UTC
This was fun, reminded me of the candy box and the cookies game, shame that after a moment I get bored of it though.
Pyrofoux
28. Aug 2013 · 19:51 UTC
I love the idea. Well done. :)
Dark Acre Jack
28. Aug 2013 · 22:15 UTC
Very interesting concept. I like the web-deploy. Nice work.
Syawra
29. Aug 2013 · 11:03 UTC
I love these disturbing experimental games. Great job !
panurge
29. Aug 2013 · 11:29 UTC
This is way more fun than it has any right to be! I'm still playing it now. I love the concept and the slyly humorous execution. Thought-provoking and funny at the same time. I'm going to leave it running and see how far it goes. Great work!
Arrow-x
30. Aug 2013 · 15:24 UTC
I love this kinda games I love it
zatyka
31. Aug 2013 · 03:46 UTC
I liked this. I would have liked it a lot more if it hadn't moved so slowly.
Christina Nordlander
08. Sep 2013 · 15:00 UTC
What a waste of time! It's great.

Reminded me of "Cookie Clicker", except I enjoyed your game. It's certainly a realistic depiction of time-wasting. Speeding up time gave me a sense of achievement, and it was fun seeing what new stuff I could get.

The humour is probably the best part of the game. The suit guy's pitch was hilarious.

Possible technical issues? Sometimes time progression will slow down when you buy new items, without explanation. Also, sometimes the percentage at the top of the screen will show slowing, even though the stats in the text say it's been speeded up. Not sure whether this is a bug or just me being thick.

Thanks for wasting half an hour of my life! (Now, maybe I can get that Corinthian leather room...)
Christina Nordlander
08. Sep 2013 · 18:12 UTC
EDIT: I just realised that the intro screen explains that time goes slower when buying certain items. I looks stupid now.

Also, typo check: I caught an "it's" that should be "its" at one point.
manuq
13. Sep 2013 · 01:46 UTC
Oh wow, very original! HTML technology is bringing back text-based games, in a renewed form! I like layout of the elements on screen. Hope to see more.