Urvas by mitkus
An epic roguelike game of tactical thinking and spells of mass destruction.
You are a mighty old wizard and have performed many great deeds and adventures during your life. Your greatest foe now is the time itself - you forgot almost all the spells you once knew and the hand of death is on your shoulder. But there is a way to step into existence beyond time! You gather your last strength and venture into the Cave of Power. The journey there cost you your last strength. In fact, you have precisely 10 seconds left to live. You stand at the entrance, gripping the Stone of Immortals, which sucks the lifeforce of fallen enemies and pushes your death away bit by bit.
Source code can be found at:
http://code.google.com/p/quibble
You are a mighty old wizard and have performed many great deeds and adventures during your life. Your greatest foe now is the time itself - you forgot almost all the spells you once knew and the hand of death is on your shoulder. But there is a way to step into existence beyond time! You gather your last strength and venture into the Cave of Power. The journey there cost you your last strength. In fact, you have precisely 10 seconds left to live. You stand at the entrance, gripping the Stone of Immortals, which sucks the lifeforce of fallen enemies and pushes your death away bit by bit.
Source code can be found at:
http://code.google.com/p/quibble
Ratings
| Coolness | 63% | 3 |
| Overall | 3.83 | 55 |
| Audio | 1.21 | 986 |
| Fun | 3.61 | 88 |
| Graphics | 3.29 | 326 |
| Humor | 2.00 | 693 |
| Innovation | 3.61 | 154 |
| Mood | 3.06 | 313 |
| Theme | 3.75 | 104 |
Great try :)
I like how important strategy is in this, and how balanced it feels. Making turns reminds me of playing chess.
Usually i can think of multiple suggestions on what to improve in a game, but this game is just so well thought-out and executed that i wouldn't change a thing!
Haven't finished the game yet, but for those that did, some extra challenges:
• Beat a room using melee only.
• Leave a clean room.
P.S. Had a level generated without the "@" once, crashed on trying to target a spell to figure out where i am!
but the controls are akward
Does it run in a terminal? (Playing this from OSX and I can't tell if that's the case)
It took me a minute to realize killing things gave you more time (duh) but after that it took off. Great work.
The push 'animation' is awesome. Add some deep, caveish sounds and it is perfect :)