Urvas by mitkus

[raw]
made by mitkus for LD27 (COMPO)
An epic roguelike game of tactical thinking and spells of mass destruction.

You are a mighty old wizard and have performed many great deeds and adventures during your life. Your greatest foe now is the time itself - you forgot almost all the spells you once knew and the hand of death is on your shoulder. But there is a way to step into existence beyond time! You gather your last strength and venture into the Cave of Power. The journey there cost you your last strength. In fact, you have precisely 10 seconds left to live. You stand at the entrance, gripping the Stone of Immortals, which sucks the lifeforce of fallen enemies and pushes your death away bit by bit.

Source code can be found at:
http://code.google.com/p/quibble

Ratings

Coolness 63% 3
Overall 3.83 55
Audio 1.21 986
Fun 3.61 88
Graphics 3.29 326
Humor 2.00 693
Innovation 3.61 154
Mood 3.06 313
Theme 3.75 104

Feedback

Parappa
26. Aug 2013 · 04:24 UTC
Nice to see a Roguelike that is actually a Roguelike, and I love that you force people to use vi controls just like Rogue (being completely serious here!) Also cool that your game is under 1 MB. Keep up the great work!
DantronLesotho
26. Aug 2013 · 04:26 UTC
HJKL to move, are you mad?! Other than that, I couldn't figure out how to do anything other than bring up the spell menu. Moving didn't work; I really wanted to play it.
borden
26. Aug 2013 · 04:32 UTC
A very clever, elegant roguelike. Pretty fun when you figure out the strategy. I like this one.
shubshub
26. Aug 2013 · 05:27 UTC
An Interesting Concept and was Fun and Innovative
Great try :)
🎤 mitkus
26. Aug 2013 · 09:06 UTC
Actually, either hjkl or arrows can be used! And if moving doesn't work, that's a bug. You control the white @ sign btw.
T1
26. Aug 2013 · 10:28 UTC
A simple screenshot doesn't do justice to how nice the graphics and effects look in-game. The readability and controls of the game are very crisp.

I like how important strategy is in this, and how balanced it feels. Making turns reminds me of playing chess.

Usually i can think of multiple suggestions on what to improve in a game, but this game is just so well thought-out and executed that i wouldn't change a thing!

Haven't finished the game yet, but for those that did, some extra challenges:
• Beat a room using melee only.
• Leave a clean room.

P.S. Had a level generated without the "@" once, crashed on trying to target a spell to figure out where i am!
Loerden
26. Aug 2013 · 14:16 UTC
Quite nice,
but the controls are akward
Kwrky
26. Aug 2013 · 14:18 UTC
Perfect idea for the theme.
Calahagus
26. Aug 2013 · 14:19 UTC
For a roguelike the graphics were very elegant and clean. I was a bit confused at first what to do, and it seems like you can just kill anything instantly with a fireball. Maybe I just need to go deeper?
Mjiig
26. Aug 2013 · 14:21 UTC
Any possibility you could publish a pre-compiled linux build?
laserbeam
26. Aug 2013 · 14:28 UTC
Nice and geeky, always wanted to play one of those ASCII roguelike games but never got the chance (I don't even know if Rogue was ASCII). Nice when someone does something for a niche audience.

Does it run in a terminal? (Playing this from OSX and I can't tell if that's the case)
dungeonsoffear
26. Aug 2013 · 14:35 UTC
I really enjoyed this game for multiple reasons. 1) It was polished, the controls did what they said, and it had good flow. 2) The spell effects did a lot to enhance typical ascii graphics. 3) Roguelike random, infinite playability, maximizing entertainment for a 48 hour scope.

It took me a minute to realize killing things gave you more time (duh) but after that it took off. Great work.
kunzbe
26. Aug 2013 · 15:08 UTC
Super take on the theme! Lovely game. I enjoyed the graphics a lot. They remind me of dwarf fortress, just shiner.
The push 'animation' is awesome. Add some deep, caveish sounds and it is perfect :)
🎤 mitkus
26. Aug 2013 · 20:17 UTC
Yeah, all enemies have 1 hp - this was a decision by me. And no, it doesn't run in a real terminal, I just draw all graphics using low-res bitmap font. I'll try to make precompiled linux build tomorrow!
wally2069
27. Aug 2013 · 15:15 UTC
I had a very difficult time understanding the mechanics of this one
Nick Weihs
27. Aug 2013 · 15:15 UTC
The visuals are very simple and you've pulled off a certain amount of polish.
Joxno
27. Aug 2013 · 23:48 UTC
Awesome! I played this for quite a while, really enjoyable, although be it a bit repetitive with having to press S each time for spells, but the theme was executed excellently
🎤 mitkus
28. Aug 2013 · 07:20 UTC
Joxno - you can actually press the corresponding number for a spell without bringing up the spell menu!
kratorspore
28. Aug 2013 · 15:49 UTC
Loved this a perfect working of the theme into a roguelike.
Kidney
28. Aug 2013 · 16:07 UTC
I found the pacing and challenge of the game to be great. It drew me and got me involved in the mechanics and strategy almost instantly. Very nice take on an acsii roguelike.
Erhune
29. Aug 2013 · 15:04 UTC
Very nice and strategic roguelike!
porglezomp
30. Aug 2013 · 03:16 UTC
It took me a while to figure out that killing the Golems got you more time, but once I did, it because super fun! Bookmarking this one for later.
shard123
31. Aug 2013 · 17:02 UTC
Simply amazing, loved the game play, one of the best I've played this compo!
foumart
09. Sep 2013 · 21:15 UTC
Really enjoyable roguelike! Planeshift left me with only 1 sec :o I like the "wait" ai rejection but maybe a "call" spell is needed (with casting time 1)