Shuttle Quest by rasmusrn
This game obviously still needs a lot of polish. And I didn't get to implement half the things I wanted. I guess that's practice of the Ludum Dare challenge, huh? :-) Limiting yourself to the essentials.
Give it a spin and let me know what you think. I bet you even have some ideas for improvements? :)
I hope you enjoy! And let me know if you manage to beat the game, will you? (there's only 8 levels)
For best performance, use Google Chrome.
During the 48 hours I also made a simple level editor as you can see in the screenshots. It's included in the source.
Give it a spin and let me know what you think. I bet you even have some ideas for improvements? :)
I hope you enjoy! And let me know if you manage to beat the game, will you? (there's only 8 levels)
For best performance, use Google Chrome.
During the 48 hours I also made a simple level editor as you can see in the screenshots. It's included in the source.
| Web | http://rrn.dk/shuttle_quest/ |
| Source | https://github.com/rasmusrn/shuttle_quest |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=15543 |
Ratings
| Coolness | 44% | 1337 |
| Overall | 3.12 | 489 |
| Audio | 1.20 | 988 |
| Fun | 3.27 | 290 |
| Graphics | 3.54 | 209 |
| Humor | 1.65 | 890 |
| Innovation | 2.73 | 744 |
| Mood | 2.52 | 712 |
| Theme | 2.96 | 737 |
But so you can use the x-thing in earlier levels as well to get some time, so I see why you did that.
Though I would not make the "air whirl" a point, but rather a line, as I quite often missed it and so lost some precious time
I completed it so there was something there that kept me trying. Just one more go!