Scraith by lambomang
The product of 24hrs gruelling game making:
So I made a little suspense/survival game. You can only move for 10 seconds at a time. While you're moving the monsters (which I dubbed scraiths) can't (if they are, that's just a bug. Just ignore it :P) When you can't move, they can. So you've sort of got to stay away from them and where they're going, otherwise they'll get you and there's nothing you can do about it :3 There's long grass scattered around though, so if you hide in that they won't see you. (Again, if they do, it's a bug. Just ignore it :P). There's 10 magical orbs scattered around the world, once you find all ten of them you win the game. Obviously though, if one of the scraiths gets you, you die.
Enjoy!
Controls:
WASD+Mouse - Move/Look
Q - Quit
So I made a little suspense/survival game. You can only move for 10 seconds at a time. While you're moving the monsters (which I dubbed scraiths) can't (if they are, that's just a bug. Just ignore it :P) When you can't move, they can. So you've sort of got to stay away from them and where they're going, otherwise they'll get you and there's nothing you can do about it :3 There's long grass scattered around though, so if you hide in that they won't see you. (Again, if they do, it's a bug. Just ignore it :P). There's 10 magical orbs scattered around the world, once you find all ten of them you win the game. Obviously though, if one of the scraiths gets you, you die.
Enjoy!
Controls:
WASD+Mouse - Move/Look
Q - Quit
Ratings
| Coolness | 69% | 3 |
| Overall | 3.19 | 418 |
| Audio | 2.95 | 323 |
| Fun | 2.66 | 788 |
| Graphics | 3.50 | 226 |
| Humor | 1.48 | 938 |
| Innovation | 3.11 | 450 |
| Mood | 3.74 | 52 |
| Theme | 3.51 | 233 |
unfortunately unity web does not play in Linux..
think there is a Linux export feature in unity however...
thanks,
@parappa Proteus is one of my most favourite games ever. :D That and 'Sir, You Are Being Hunted' had influences on this game.
@wulfdesign sure, I can export a Linux version. Will do so shortly :)
-thatwhichis, team RoyBatty
Nice work.
Seeing the scraith lurk just outside my field of vision while I'm stuck in place is super creepy.
Nice work, fitting sound effects. *brr*
But to be quite honest, I got completely lost in the game. There was a huge, open field, with no sort of hint of where I should go.
If you didn't want to give very obvious hints, maybe make tall places in your level, so that the player could look for the smoke column of the orbs?
Also, don't make Q the button to quit the game when AWSD moves. That is a recipe for disaster :-D
Cheers, and thanks for the game! Here is a video review:
http://youtu.be/mfPozVJION0
The art is very nice, and whenever a monster appears, it makes me really aprehensive to get away.
I like the sound the monsters make as they come close, too, pretty unnerving.
Getting stuck while a monster is close is a pretty cool feeling, but getting stuck in the middle of nowhere feels a bit cumbersome at times.
The draw distance could be a little larger, too.
The game is great. Very nice job, keep working on it! :)