Broken Controls by ryebread761

[raw]
made by ryebread761 for LD27 (COMPO)
Your controls are breaking! Every 10 seconds your broken control (really only directions) will be picked again. Usually it won't be the same, but it might! *I know the gameplay is simple, you don't need to make a gigantic fuss in the comments* Please let me know if you like the idea as I am considering updates past the compo.

Ratings

Coolness 22% 1738
Overall 2.44 1057
Fun 2.69 752
Graphics 1.47 1182
Innovation 3.25 353
Theme 3.25 488

Feedback

archaeometrician
26. Aug 2013 · 05:52 UTC
Nice concept, better stay near the center ;)
itidus21
26. Aug 2013 · 06:17 UTC
The controls are precise and crisp and if you lose it's definitely your fault.

I found the thing about the broken directions a clever innovation. I had been avoiding the walls for a while. But eventually it struck me. Just what will happen if I go for the walls? Will it crash? And so I tried and I found I popped out on the other side. So I thought, ok now what? They can't catch me now right? Wrong. The enemies keep spawning regardless of whether you kill them. So gradually a crowd is chasing you.

Also I'm a huge fan of the axis aligned rectangle as in-game graphics. And by having a solid square as my avatar I can easily see where I am on the screen.
smash ball
28. Aug 2013 · 02:42 UTC
The graphics were too basic for my liking. The idea was good. The difficulty didn't seem to rise. Perhaps to make the game harder, multiple controls could break? Or enemies could spawn faster? Reminded me a bit of Atari games. Asteroids especially, since I tried my best not to move. Just shoot the moving things that come near me.
shard123
29. Aug 2013 · 01:58 UTC
Great game idea and fun solid game play but I found it got too easy very quickly.
KunoNoOni
29. Aug 2013 · 02:06 UTC
I really like the mechanic and the use of theme.
doonay21
30. Aug 2013 · 20:25 UTC
Good concept, mechanics are strong side of this game. It is bit too easy, but it is really the matter of taste :) Good job!
X-0r
31. Aug 2013 · 23:39 UTC
It's fun to play it for a while, but it's a bit too easy. I actually never moved at all, or - depending on the currently broken direction - only moved on the axis, which allowed me to use either direction.
Sebastian
07. Sep 2013 · 20:29 UTC
Cool, I found enemies spawning pretty much right on top of me sometimes to be quite annoying and some of the colours were a tad difficult to see.
Mironix
07. Sep 2013 · 20:33 UTC
You need a few guitar lessons, but it fits the game mood in a perfect way, had a great laugh. good mechanics.