Rampaeg by Zednaut

[raw]
made by Zednaut for LD27 (COMPO)
As an alien bounty hunter, you must destroy as many Slimes as you can in 10 seconds. Killing Slimes awards you with bonus time, and there are a variety of weapons at your disposal.
Press Z to Jump/Accept, and X to Shoot. Arrow Keys to Move.

Powered by Matt Thorson's Grandma Engine.

Feedback

Endurion
26. Aug 2013 路 18:05 UTC
Super Crate Box :)

Unfortunately you fell for the ZX combo, which is unplayable on german layout (try for yourself, use y and x). And I can't change to english layout since you made it fullscreen :(

This kills the gameplay fun for me, sorry.
mrcdk
26. Aug 2013 路 18:07 UTC
Pretty good game. I liked the graphics and the different weapons, the best one is the SMG. But, I feel it's too easy, just go to the first platform and shoot, maybe with a different level layout or with a bullet limit it would be more challenging and fun :) Anyway, good work!
馃帳 Zednaut
26. Aug 2013 路 21:50 UTC
@Endurion: I'm sorry that you couldn't play due to the game's controls. I find ZX to be the most comfortable two-button layout on my English keyboard, so I usually stick to that, but I didn't realize how much of an issue it could be. And as for fullscreen, you can press F4 to make it windowed.

@mrcdk: Thanks for the kind words! I'm personally a big fan of the Death Ray, myself! ;) It is pretty easy, that's true. I wanted to make an enemy that could bypass that strategy so you'd stay on your toes, but I ran out of time. Thanks again!
JHollands
28. Aug 2013 路 12:34 UTC
Loved the art-style! Unfortunelty I found that if I stood on the second platform and held the fire button I was unbeatable - especially with the rocket launcher. Would it have gotten more difficult as it progressed?
Kragnir
28. Aug 2013 路 12:36 UTC
Nice graphics, hoped for a bit more interesting combat but good game.
MuciojadPL
30. Aug 2013 路 13:26 UTC
Simple form but very playable game!
Photon
02. Sep 2013 路 02:53 UTC
Nice visuals and the extra weapons are cool, but the gameplay itself is rather lacking and too straightforward. However, I don't see it taking much to turn this up a couple levels; some different stages and couple new enemy types could go a long way. Even so, it's a nice little game.