Just 10 More Seconds! by S0larCode

[raw]
made by S0larCode for LD27 (COMPO)
"Just 10 More Seconds!" is a frantic, fast-paced, bullet-hellish game. Your goal is to survive through as many 10-second levels as possible.

Controls:
-Move using WASD
-Fire a counter-bullet by clicking in any direction


Have fun!

Ratings

Coolness 33% 1528
Overall 2.95 676
Audio 2.81 399
Fun 3.11 393
Graphics 2.22 941
Innovation 2.35 975
Theme 3.24 497

Feedback

Drachlen
26. Aug 2013 · 05:04 UTC
I love the screen shake when you get hit. I enjoyed playing this, successfully dodging through a fast coming wave is really fun. Great job
Feysoura
27. Aug 2013 · 00:46 UTC
Loved the lost screen with the static thingy!
Tork
27. Aug 2013 · 00:47 UTC
You have what people ask in my game, feedback when hit, nice game nice job :)
Hume
27. Aug 2013 · 00:49 UTC
As you suspected, this didn't run on my Mac. It looks like it might work if you changed forward slashes in the paths instead of backslashes. Does that break paths on Windows? I forget. It's been a while since I did a game in Java.

Anyway, I saw shader loading and OGG and a whole lot of interesting technical details go by, unfortunately as part of exception stack traces. Too bad. See you next LD!
johnl
27. Aug 2013 · 17:59 UTC
I liked the way you handled health - its pretty cool and much more interesting than just a health bar.
ShadowFire3800
27. Aug 2013 · 23:27 UTC
Very nice game. It's got really cool music and art.
Joxno
27. Aug 2013 · 23:54 UTC
Really awesome! Did indeed have me frantically moving about trying to avoid all of it and shooting
ezolotko
29. Aug 2013 · 14:14 UTC
Rad
doonay21
30. Aug 2013 · 20:23 UTC
Funny music :) Good job!
XaiZil
30. Aug 2013 · 22:10 UTC
This was fun and crazy, love the screen cracking!
bitowl
03. Sep 2013 · 12:33 UTC
backslashed does as well not work under linux. forward slashes should probably work everywhere.
UnorthodoxGames
03. Sep 2013 · 12:35 UTC
I love how the screen cracks and shakes upon being hit. Great stuff!
Gidaio
13. Sep 2013 · 08:26 UTC
Huh. The screen cracking effect didn't work on my machine (Windows 8 64 bit) for some reason. I was about to say that one of my only real changes would be some indication of lives left, which apparently were totally intended to be there. Anyways, fun game, although around level seven the relative speeds of you and the bullets you're avoiding are such that there's not much you can do but die. Good music, as well. It wasn't initially obvious what the significance of the ten seconds was - maybe if the screen cleared at ten seconds and upon death the clock reset back to the beginning of ten seconds then the levels would feel more distinct from each other, but then again, I am heavily influenced by VVVVVV, so my idea of "good" may just be "similar to VVVVVV", which that would be.
01rafael
13. Sep 2013 · 11:31 UTC
please compile even to *.exe
Katamori
13. Sep 2013 · 17:19 UTC
Some better graphics and a life-counter would have made this game even more better, but still good as it is. Nice job!