10 Seconds of Explosions by JonathanG
by Duncan Stead and Jonathan Gover
Click to detonate the fireworks! They must be timed 1 second apart, measured from your first click, and there are 10 of them. That means this game lasts... 10 seconds
Your score is based on how many milliseconds away from each second you click, and if you get "Good" or "Great" then your score multiplier increases!
There is a global high score table, so you can compete with each other!
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Ricky was missing from the team for this Jam, and we only had 12 HOURS to work on the game (and for a good chunk of that, Jonathan was driving around the UK). Still, the game turned out pretty well and it's fun to play! :)
Click to detonate the fireworks! They must be timed 1 second apart, measured from your first click, and there are 10 of them. That means this game lasts... 10 seconds
Your score is based on how many milliseconds away from each second you click, and if you get "Good" or "Great" then your score multiplier increases!
There is a global high score table, so you can compete with each other!
---
Ricky was missing from the team for this Jam, and we only had 12 HOURS to work on the game (and for a good chunk of that, Jonathan was driving around the UK). Still, the game turned out pretty well and it's fun to play! :)
| Click here to play in your browser (uses Unity Web Player) | http://www.gaminggarrison.com/10Seconds.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=11515 |
Ratings
| Coolness | 45% | 1281 |
| Overall(Jam) | 3.00 | 341 |
| Audio(Jam) | 2.88 | 279 |
| Fun(Jam) | 3.07 | 228 |
| Graphics(Jam) | 2.59 | 480 |
| Innovation(Jam) | 3.00 | 280 |
| Mood(Jam) | 2.68 | 370 |
| Theme(Jam) | 3.15 | 263 |
Wish the game would automatically start synced up with the music tho.
Controllers are not useful. When I click on screen one firework might be ok, but another not reach the line and will explode too early