Silver by SnoringFrog
NOTICE: There have been a few users who've been unable to to get the game to run. If you have problems, leave a comment about it so hopefully we can figure out what the issue is.
Go get *10 second* places!
You are an alien stranded on earth. In order to leave, you must gather 10 pieces of silver. Conveniently, decathlon-like events are happening nearby; if you get 10 second places, you can obtain the 10 silver medals you require.
---
Alternate left/right quickly to move and generate speed/power.
Press space to jump/throw.
Press p to pause.
There's also a secret high-speed run ability, but you don't need it to win.
---
We got a bit overzealous in our idea and weren't able to finish everything we wanted or to polish things the way we would have liked, but we're fairly pleased with our result (well, more so pleased with some of the things we ended up teaching ourselves than with the game itself lol), but if you have Decathlon for the Atari 2600, then maybe you should just stick with that. This game has a few difficult parts (hurdles...*shudder*), but I tried to make all running events beatable in just a couple attempts; jumping/throwing events are a bit more picky because they won't take you as long to repeat. Good luck on that 1500m run!
Go get *10 second* places!
You are an alien stranded on earth. In order to leave, you must gather 10 pieces of silver. Conveniently, decathlon-like events are happening nearby; if you get 10 second places, you can obtain the 10 silver medals you require.
---
Alternate left/right quickly to move and generate speed/power.
Press space to jump/throw.
Press p to pause.
There's also a secret high-speed run ability, but you don't need it to win.
---
We got a bit overzealous in our idea and weren't able to finish everything we wanted or to polish things the way we would have liked, but we're fairly pleased with our result (well, more so pleased with some of the things we ended up teaching ourselves than with the game itself lol), but if you have Decathlon for the Atari 2600, then maybe you should just stick with that. This game has a few difficult parts (hurdles...*shudder*), but I tried to make all running events beatable in just a couple attempts; jumping/throwing events are a bit more picky because they won't take you as long to repeat. Good luck on that 1500m run!
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 2.85 | 405 |
| Audio(Jam) | 1.45 | 507 |
| Fun(Jam) | 2.63 | 405 |
| Graphics(Jam) | 2.37 | 526 |
| Humor(Jam) | 2.86 | 176 |
| Innovation(Jam) | 3.07 | 246 |
| Mood(Jam) | 2.18 | 511 |
| Theme(Jam) | 3.12 | 276 |
The controls were pretty bad, sorry. You could've made jump/throw the up arrow instead. And it would be far less annoying if, rather than not letting me move if I accidentally press left/right a second time in a row, allow me to press it twice before not responding to it. That would improve it a lot.
It's cool that you guys got so many different challenges out of the same basic code, though. It didn't quite fit the theme, though. But all in all, an okay game.
Yeah...hurdles kept giving us problems too. I nerfed their difficulty several times, then finally opted to just leave more room in their time ranges. If you just brute force your way through them you can pretty much make it in time.
High jump is...well, you just have to complete it to magically get 2nd for a reason. That was another case of "Crap...this is difficult. Um...well this one's gonna suck too because I can't shrink this hit box any more and have it make sense."
Up instead of space would have been great. Not sure why that never crossed our minds. Especially since I had a tendency to use my index and ring fingers for left/right, so my middle finger was basically sitting on that key the whole time.
I tried to stretch the theme. I didn't want to take 10 seconds as a "do something in 10 seconds," since I figured the vast majority of games would go that route. Seconds = second places was all I could come up with; the rest of our ideas were substantially larger.
We just tried to do too much, and my partner got slammed with homework and comp issues that cut into his coding time, so I ended up rushing most of this together, which I'm sure did the quality no favors.
I like this little alien but he is far too slow to win the Olympics Games!
Good job.
Windows 7 64bit
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: silver.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 521bf4c9
Problem Signature 04: MonoGame.Framework
Problem Signature 05: 3.0.1.0
Problem Signature 06: 512ba03d
Problem Signature 07: e45
Problem Signature 08: 6
Problem Signature 09: System.DllNotFoundException
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
It's really quite aggravating, and if anyone has any idea where to start I'd love to hear it.
Clever ending!
I can't imagine it would be missing dlls as I have xna redist, directx sdk, and various .nets installed. Dunno!
I got these errors:
Unhandled Exception:
System.IndexOutOfRangeException: Array index is out of range.
at OpenTK.Platform.Windows.WinRawKeyboard.GetRegistryKey (System.String name) [0x00000] in <filename unknown>:0
at OpenTK.Platform.Windows.WinRawKeyboard.RefreshDevices () [0x00000] in <filename unknown>:0
at OpenTK.Platform.Windows.WinRawKeyboard..ctor (IntPtr windowHandle) [0x00000] in <filename unknown>:0
at OpenTK.Platform.Windows.WinRawInput.CreateDrivers () [0x00000] in <filename unknown>:0
at OpenTK.Platform.Windows.WinInputBase.ProcessEvents () [0x00000] in <filename unknown>:0
at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.IndexOutOfRangeException: Array index is out of range.
at OpenTK.Platform.Windows.WinRawKeyboard.GetRegistryKey (System.String name) [0x00000] in <filename unknown>:0
at OpenTK.Platform.Windows.WinRawKeyboard.RefreshDevices () [0x00000] in <filename unknown>:0
at OpenTK.Platform.Windows.WinRawKeyboard..ctor (IntPtr windowHandle) [0x00000] in <filename unknown>:0
at OpenTK.Platform.Windows.WinRawInput.CreateDrivers () [0x00000] in <filename unknown>:0
at OpenTK.Platform.Windows.WinInputBase.ProcessEvents () [0x00000] in <filename unknown>:0
at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
It was really hard and loads of button mashing though! I couldn't mash nearly fast enough to even come close to the medals :c
I enjoyed going through the varieties nonetheless. Great job!
Anyhow, even if my keyboard is still smoking, I had my fun playing ^_^
P.S.: Runs fine on win7 x64 for me