PROBE TEAM by Andrew Shouldice
This game uses the arrow keys.
Note: Well after the compo ended, (September 4th), I uploaded a new version that addresses an issue for people playing on old computers. The fix is in the spirit of the "porting" clause: There's no new content or features -- the game simply now runs correctly on older hardware. I recommend playing the fixed version, but if you're a purist, you can evaluate the original upload.
And, a special copyright notice, because someone posted this on Steam as their own work:
Copyright 2013 Andrew Shouldice. This item is not authorized for posting on Steam.
Note: Well after the compo ended, (September 4th), I uploaded a new version that addresses an issue for people playing on old computers. The fix is in the spirit of the "porting" clause: There's no new content or features -- the game simply now runs correctly on older hardware. I recommend playing the fixed version, but if you're a purist, you can evaluate the original upload.
And, a special copyright notice, because someone posted this on Steam as their own work:
Copyright 2013 Andrew Shouldice. This item is not authorized for posting on Steam.
Ratings
| Coolness | 84% | 2 |
| Overall | 4.55 | 1 |
| Audio | 4.16 | 5 |
| Fun | 4.20 | 4 |
| Graphics | 4.67 | 3 |
| Humor | 3.43 | 94 |
| Innovation | 4.09 | 23 |
| Mood | 4.43 | 1 |
| Theme | 4.44 | 4 |
Everything great, hard to fault.
Great work!
Played till the end :D
I like your graphics. It's well =)
but that tube in the top right is completely jammed. there is no way I'm getting in there with this little fuel. If i'm supposed to chain reaction them in there, that will take ages as well. So I'm kinda stuck leaving it there. Which is disappointing because I really really like this.
I honestly loved this game, very interesting take on the theme, amazing audio and visuals working together to make an amazing atmosphere! And the sense of bittersweet joy when a probe makes it's final stop right as it touches the switch. Rock solid implementation too, and plenty of interesting mechanics.
My only complaint, is that it's over :(
A few more levels, puzzles, etc. and I'd gladly buy a full version of this game.
A very polished entry!
I actually had a similar idea (exploration, successive drones can go further) but was unable to flesh it out in a reasonable time and switched ideas.
You really nailed this one! I'm a little jealous. :)
Everything came together to make me feel like I was exploring a high-tech ruin. The first 5* I've given for mood.
Work this up further, for the good of games!
I really like the idea. But I c.an't stop thinkong of what the game would look like without the friction that slows you
Really lovely visuals, great use of the theme, really solid and unique game mechanic. I loved the little sounds the probes would make and their little "facial" expressions were just adorable, it gave the game a ton of personality.
An all round brilliant entry. Nice work.
Loved the ending, picking up my old probes <3
The basic graphics are rather simple, but layered together with the visual effects and sound they deliver an incredible mood. Those drones feel CUTE just because of some sfx and simple animations. And then we have the wonderful plot bits woven inbetween the gameplay.
The gameplay is pretty simple in itself: Navigate the drone, use your fuel sparingly, try to get to the next goal or at least explore the perimeter. And that's where the game really shines: Exploration. You want to know what's around the next corner, what the probes discover next. The gameplay itself is fun too, but sometimes the game is a little bit too unforgiving in its challenge - that's the only thing I really wish would be different. (Oh, and maybe no probe-probe collision...)
The soundscape is great even without music. Normally I'd suggest a generator here, but I'm not sure a generator could've made something good enough to fit this game. Still, this with music... woah, dreamy.
And the ending is beautiful.
Have all my stars. All of them.
Great game!
I really like the visuals, specially how the probes blink and how their eyes turn up when they're out of fuel.
I thought the sound really added to the mood too.
Really good entry :)
The game is perfect! :)
Love the monocromatic monitor effect.
The end is very satisfying.
Difficulty seemed well balanced. Ending was close to perfect. :-)
Great job!
That totally evoked World of Goo for me. Maybe the second game I've played that truly used the theme. And heaps and bounds of character. Wow.
Full score!
Great job 5 stars all round.
The deactivation sounds of the probes were so sad ;_;
Could you upload a windows standalone please?
I can't play unity web player games (so I couldn't rate your game T_T) =/
Am I right in thinking this project uses a feature of Unity that is only available in the PRO version? I thought any middleware used in the production had to be available to the public i.e. free. Don't know if I'm right. But I looked at the source of this game because I wanted to know how the glow effect was achieved with the free version of Unity - it wasnt.
https://www.assetstore.unity3d.com/en/#!/publisher/6446
http://www.reddit.com/r/ludumdare/comments/27ijju/ludum_dare_games_being_sold_on_unity_asset_store/