ORIKAMI by Mnemusyne
ORIKAMI by @AD1337 (game and music) and @AnyWhichColor (art).
CONTROLS:
Left Arrow and Right Arrow to move.
This is an HTML5 Web game.
CONTROLS:
Left Arrow and Right Arrow to move.
This is an HTML5 Web game.
| Web | https://dl.dropboxusercontent.com/u/37744115/Orikami5/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=18059 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.84 | 99 |
| Audio(Jam) | 4.02 | 43 |
| Fun(Jam) | 3.22 | 467 |
| Graphics(Jam) | 4.52 | 30 |
| Humor(Jam) | 2.25 | 641 |
| Innovation(Jam) | 3.22 | 408 |
| Mood(Jam) | 4.15 | 30 |
| Theme(Jam) | 3.68 | 271 |
I like the message you managed to incorporate there, well done!
the art is just fantastic, it's got such a nice clean style that works super well with the mechanics. i also really like the color choices, and the parallax scrolling with the clouds.
the controls feel nice, and it has some really great atmosphere going on with the ending. great job!!
Good game, good luck!
I'd love to see a postmortem written up about this later.
It really hits a punch in the end!
The ending was like... oh wow... I get it now...
It's truly beautiful and amazing.
That final...
Well done!
This may be more of a personal preference than anything but when abstracting health like this (no GUI) it can be a bit irritating if there's no clear indicator of how many hits you can still take. Like, in Super Mario it's pretty obvious when Mario is at his least healthy (he's small). Adding extra levels to that is just somewhat confusing IMO and I think you could stand to use some more visual indicators that "yeah, I'm about to die".
That's just a tiny thing though that takes a lot of words for me to articulate, make no mistake I really love this entry overall.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description