Fast-Paced Card Action: 10 Second Card Game by Baknik
In this fact-paced card game, your goal is to gather as many gems as you can until time runs out. You start with 10 seconds on the clock, but can increase your time limit though careful card selection.
My goal was to create a cleanly executed concept with decent 2D graphics that would satisfy the theme, and I believe I've succeeded. The concept is simple, and I feel like it's a nice game to blow a few minutes with.
I may return to this game after the compo is finished and add some features like:
- New "rare" cards with unique abilities
- More strategy elements
- Start with a bit more time. 10 seconds was chosen to suit the theme.
Feel free to include any comments or questions you may have in the comments below. Have fun playing!
My goal was to create a cleanly executed concept with decent 2D graphics that would satisfy the theme, and I believe I've succeeded. The concept is simple, and I feel like it's a nice game to blow a few minutes with.
I may return to this game after the compo is finished and add some features like:
- New "rare" cards with unique abilities
- More strategy elements
- Start with a bit more time. 10 seconds was chosen to suit the theme.
Feel free to include any comments or questions you may have in the comments below. Have fun playing!
Ratings
| Coolness | 47% | 1196 |
| Overall | 3.48 | 188 |
| Audio | 2.74 | 442 |
| Fun | 3.48 | 160 |
| Graphics | 3.11 | 419 |
| Innovation | 3.78 | 88 |
| Mood | 2.75 | 536 |
| Theme | 3.54 | 213 |
Smooth graphics/transitions/sounds. All around well put together.
My only complaint is that it's a bit too easy once you rack up a bunch of time. I got to over 300 crystals, and 300 time, then quit.
My score is 487, after that I'm tired to play and lose...
Anyway, good idea, graphics, sounds and implementation.
5/5 for Innovation
It was fun to play, can't remember when I stopped, but I played for quite a few minutes =)